Posted December 6, 201410 yr Currently, the KeyInputEvent only gets fired when no Gui is being displayed. This is because any open GUI takes over they key input before the KeyInputEvent gets fired. I would very much like to have the KeyInputEvent get fired in two places, one where it already is, and again in the GuiScreen class function handleKeyboardInput(). The reason I want this is because I need to detect when a key is pressed while in a GuiScreen, but my only way to do that is to use a ClientTickEvent and check for key presses.
December 6, 201410 yr Problem is, modders control There custom implementations of GuiScreen.handkeKeyInput not us. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
December 6, 201410 yr Author I see, then the event wouldn't get fired if the custom GuiScreen overrode the handkeKeyInput() method without calling super. What about firing the event on the line right before 1814:this.currentScreen.handleKeyboardInput(); ? Then it should work even for modded GuiScreens.
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