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Forge Version: 4.2.5

Minecraft Version: 1.3.2

Dependencies: None

Jenkins Build: #303

Downloads:

 

Minecraft Forge 4.2.5 Changelog:

============================================================================

Updated to FML v3.1.35.394

 

New:


  •  
  • EntityLiving variation of drawBlockDamageTexture to allow for Non-player viewports.
     
  • EntityItem related events
     
  • Added Player specific drops event
     
  • Added generic EntityJoinWorldEvent
     
  • Block.isBlockFoliage hook for custom tall grass and the like
     
  • Allow flight check is now player sensitive instead of global
     
  • Added ability for Items to create custom Entities for themselves when added to the world
     
  • Move spawn fuzz to WorldProvider/WorldType, useful for VoidWorld types
     
  • Changed default configuration file encoding to UTF-8 and added support for BOM allowing more languages for config files
     
  • Package all of paulscode/ with the universal jar to help mac users who cant understand how to merge folders -.-
     
  • Changes to how PotionEffects are removed, now each PotionEffect can specify which ItemStacks can remove it's effect
     
  • Added Block functions to override spawning of digging and breaking effects.
     
  • Added side sensitivity to standard EntityDiggingFX
     
  • Redirect a lot of functions through WorldProvider for Mystcraft, allowing them to be overriden by the provider.
     
  • Added new hooks for modifying the items generated in chests during world gen.
     
  • New Plant API that allows for custom plants/soils.
     
  • Added a newly written chunk loading API that gives server admins more control over the number of chunks and chunk loaders.
     
  • Configuration now supports quoting in property and category names for almost all possible characters allowed
     
  • Configuration now exposes cleaner functions to interfact with to clean modders code, andsupports grabbing a free ID for Items as well as blocks.
     
  • New "EntityEvent.EnteringChunk" event. Useful for your entity chunkloading stuff
     
  • New PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed for dealing with things related to a player harvesting a block
     
  • New PlayerInteractEvent for dealign with elft and right clicking
     
  • New location aware version of Block.lightOpacity
     
  • Expanded DungeonHooks to allow for adding of custom DungeonLoot values directly, allowing for better control over the generated items.
     
  • Add some of the model subsystem to the server. The part that doesn't require openGL. This allows for systems that dual models as collision/selection boxes etc
     
  • Improved DimensionManager to handle unloading/hotloading weorlds, and dimensions to be unregistered.

Bug Fix:


  •  
  • Fixed onConnectionClosed not being called on the client side of a connection
     
  • Fixed FillBucketEvent to work with stacked buckets. New change in 1.3
     
  • Fixed player death event in SMP
     
  • Fixed potential issue with custom events where the constructor is not visible from the EventBus class
     
  • Fixed respawning in different dimensions
     
  • Fixed pick block key giving invalid spawn eggs
     
  • Fixed Entity Item render helper rendering to many items for the stack
     
  • Fixed bug causing NPE if non-whitelisted player joins an FML server without FML installed
     
  • Fixed ModTextureAnimation not updating and not binding to correct image.
     
  • Fire off PlayerDestroyItemEvent for crafting contianer items that get damaged to much
     
  • Fixed crash on server setups with messed up java installed, {FontConfiguration related crash}
     
  • Fixed bug where breaking texture would not apply to top/bottom of beds.
     
  • Fixed vanilla bug where the player would load chunks outside its range that would be 'abandoned' and never unloaded
     
  • Fixed all known remaining ModLoader incompatibilities
     
  • Fixed bounds checking on chunkcache. Should fix a bunch of rp2 and maybe other extended tile entity code  

 

This is a lot of changes, but, the big news about this update is that Mystcraft should now be able to release base clean versions, meaning it nolonger has to go in the jar!

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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