MrProg Posted December 9, 2014 Posted December 9, 2014 So I'm trying to use the PlayerSleepInBedEvent but I want all of my code to execute somewhat while the player is in the middle of sleeping not as soon as the player right-clicks the bed. Is there a way to do this? Before I started using this event I used a PlayerTickEvent and just used the sleepTimer from the player of when to activate the event but I feel that the tick event may cause lag if it's always checking the if statement. Please correct me if I'm wrong but any help is appreciated Quote
starwarsmace Posted December 10, 2014 Posted December 10, 2014 So I'm trying to use the PlayerSleepInBedEvent but I want all of my code to execute somewhat while the player is in the middle of sleeping not as soon as the player right-clicks the bed. Is there a way to do this? Before I started using this event I used a PlayerTickEvent and just used the sleepTimer from the player of when to activate the event but I feel that the tick event may cause lag if it's always checking the if statement. Please correct me if I'm wrong but any help is appreciated There are probably thousands of if statements that happen in a tick. I don't think checking with ifs on each tick would cause any lag. Quote I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!
Degubi Posted December 10, 2014 Posted December 10, 2014 You could try to use PlayerInteractEvent. Right click & Block.bed, give it a try! Quote
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