Posted December 10, 201410 yr Hello, I need to create a recipe with 2 stacks of torches (64+64): D-- -FE TTF D=diamond F=IronIngot E=ender_pearl T=64 torches GameRegistry.addShapedRecipe(new ItemStack(SummonItems.SonicDrill, 1), "d ", " fe", "ttf", 'd', new ItemStack(Items.diamond), 'f', new ItemStack(Items.iron_ingot), 'e', new ItemStack(Items.ender_pearl), 't', new ItemStack(Blocks.torch, 64)); But wont work, what's wrong? thx
December 10, 201410 yr Recipes don't work that way. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 10, 201410 yr To expand on that, the "normal" recipe class you're using doesn't care about the size of an ItemStack when checking the validity of a recipe. Otherwise, it would only recognize a recipe of a specific ItemStack size, or it would have to check for all possible stack sizes. Imagine how inconvenient that would be! Your options, I believe are to either create a new item that is equal in "material worth" to a stack of 64 torches and use that item in your recipe, or to create and register a custom recipe handler class that does care about the ItemStack size and register your recipe using that.
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