Posted December 11, 201410 yr Hey there, so I have a block which is purely transparent... which makes it a bit annoying in inventories. Is there a way to make it so that it has a separate texture when you have it in your inventory? Why bother?
December 11, 201410 yr Author So instead of doing: setBlockTextureName(Reference.MODID + ":" + getUnlocalizedName().substring(5)); I do: getItemIconName(MainClass.<item>); ? Or what? I don't want the block to have any textures, just that it should have a texture in the inventory.... Why bother?
December 11, 201410 yr Or you can give it whatever texture you want, then tell shouldSideRender() to return false all the time. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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