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Posted

Im stuck on making a gui handler for my machines as the getServerGuiElement() and getClientGuiElement() methods need int x, y, z

but world.getTileEntity() needs a BlockPos? so how do i do it? sorry i dont know how to insert code to a forge post do i just pasted it.

 

@Override

public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {

TileEntity entity = world.getTileEntity(x, y, z);

 

        if (entity != null) {

            switch (ID) {

                case GuiIDs.guiIDMacerator:

                    if (entity instanceof TileEntityMacerator) {

                        return new ContainerMacerator(player.inventory, (TileEntityMacerator) entity);

                    }

                }

            }

        return null;

    }

Currently making a voxel game.

I don't know much about 1,8 but isn't BlockPos a wrapped (x,y,z)?

From JavaDocs:

BlockPos(double x, double y, double z)

1.7.10 is no longer supported by forge, you are on your own.

This should work:

 

TileEntity entity = world.getTileEntity(new BlockPos(x, y, z));

 

You can create a BlockPos if you know the x, y, and z coordinates of the block.

Potato's have skin. I have skin. Therefore, i am a potato.

 

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