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[1.7.10] Items Render In Random Locations


Bugzoo

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I have this code which renders an item on a block

int randomX = (int) (rand.nextInt((int) ((.6 - 0.2) + 1)) + 0.1);

		GL11.glPushMatrix();
		RenderItem.renderInFrame = true;
		GL11.glTranslatef((float) ((float)x + .5), (float) ((float)y + .1), (float) ((float)z + 0.1));
		GL11.glRotatef((float) 90, 180, 0, 1);

	GL11.glScaled(1.5,1.5,1);

	RenderManager.instance.renderEntityWithPosYaw(entMix, 0.0D, 0.1D, 0.0D, 90.0F, 0.0F);
	RenderItem.renderInFrame = false;
	GL11.glPopMatrix();	

 

This code is supposed to render the item in the centre of the block. Sometimes when I run the game, it does render in the centre, but sometimes it doesn't

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Hi

 

Pls show your code (and class) for entMix?

 

-TGG

 

It doesn't have its own class, but I think this is the code you want

 

public static ItemStack stackMix = new ItemStack(CookeryMod.Mix, 1, 0);
public static EntityItem entMix = new EntityItem(Minecraft.getMinecraft().theWorld, 0D , 0D , 0D, stackMix);

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Hi

 

What's the reason you set RenderItem.renderInFrame = true?

 

Do you notice any pattern about when it renders correctly, and when it doesn't?  Could you post a couple of screenshots, one good, the other not?

 

-TGG

 

Sometimes when I run the game, the item renders here

width=800 height=449bN1Tbrr.png?1 [/img]

 

Then next time I run it (no code is changed) it renders here

width=800 height=449cu8NK4w.png?1 [/img]

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