Posted December 19, 201410 yr When I launch my game, I would hold my Item and multiple iterations of the same model in wierd areas and not rendering in first person. Third Person http://s18.postimg.org/4jaxgqe8l/2014_12_18_18_42_17.png[/img] http://s18.postimg.org/p4pp8mvth/2014_12_18_18_42_21.png[/img] I don't get why this happens. Please excuse me for being new to coding Model: // Date: 12/13/2014 7:48:41 AM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package io.github.mrnegablox.mythos.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelSoulJar extends ModelBase { //fields public ModelRenderer Top; public ModelRenderer Side_3; public ModelRenderer Side_1; public ModelRenderer Side_2; public ModelRenderer Side_4; public ModelRenderer Base; public ModelRenderer Cap; public ModelRenderer Shape1; public ModelSoulJar() { textureWidth = 64; textureHeight = 32; Top = new ModelRenderer(this, 0, 0); Top.addBox(0F, 0F, 0F, 9, 1, 9); Top.setRotationPoint(-1F, -11F, -1F); Top.setTextureSize(64, 32); Top.mirror = true; setRotation(Top, 0F, 0F, 0F); Side_3 = new ModelRenderer(this, 36, 0); Side_3.addBox(0F, 0F, 0F, 7, 10, 0); Side_3.setRotationPoint(0F, -10F, 0F); Side_3.setTextureSize(64, 32); Side_3.mirror = true; setRotation(Side_3, 0F, 0F, 0F); Side_1 = new ModelRenderer(this, 36, 0); Side_1.addBox(0F, 0F, 0F, 7, 10, 0); Side_1.setRotationPoint(0F, -10F, 7F); Side_1.setTextureSize(64, 32); Side_1.mirror = true; setRotation(Side_1, 0F, 0F, 0F); Side_2 = new ModelRenderer(this, 36, -7); Side_2.addBox(0F, 0F, 0F, 0, 10, 7); Side_2.setRotationPoint(0F, -10F, 0F); Side_2.setTextureSize(64, 32); Side_2.mirror = true; setRotation(Side_2, 0F, 0F, 0F); Side_4 = new ModelRenderer(this, 36, -7); Side_4.addBox(0F, 0F, 0F, 0, 10, 7); Side_4.setRotationPoint(7F, -10F, 0F); Side_4.setTextureSize(64, 32); Side_4.mirror = true; setRotation(Side_4, 0F, 0F, 0F); Base = new ModelRenderer(this, 0, 0); Base.addBox(0F, 0F, 0F, 9, 1, 9); Base.setRotationPoint(-1F, 0F, -1F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); Cap = new ModelRenderer(this, 0, 10); Cap.addBox(0F, 0F, 0F, 5, 1, 5); Cap.setRotationPoint(1F, -12F, 1F); Cap.setTextureSize(64, 32); Cap.mirror = true; setRotation(Cap, 0F, 0F, 0F); Shape1 = new ModelRenderer(this, 20, 10); Shape1.addBox(0F, 0F, 0F, 5, 8, 5); Shape1.setRotationPoint(1F, -9F, 1F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Top.render(f5); Side_3.render(f5); Side_1.render(f5); Side_2.render(f5); Side_4.render(f5); Base.render(f5); Cap.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent) { super.setRotationAngles(f, f1, f2, f3, f4, f5, ent); } } Render: package io.github.mrnegablox.mythos.render; import javax.swing.Icon; import io.github.mrnegablox.mythos.Main; import io.github.mrnegablox.mythos.items.ModItems; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.inventory.GuiContainerCreative; import net.minecraft.client.gui.inventory.GuiInventory; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.texture.TextureUtil; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; public class RenderSoulJar implements IItemRenderer{ public boolean isKappa; protected ModelSoulJar souljarmodel; protected ModelSoulJar souljarmodel2; private static RenderItem renderItem = new RenderItem(); private Minecraft mc; private RenderBlocks renderBlocksIr = new RenderBlocks(); public RenderSoulJar(){ souljarmodel = new ModelSoulJar(); souljarmodel2 = new ModelSoulJar(); mc = Minecraft.getMinecraft(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { // TODO Auto-generated method stub return type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.ENTITY || type == ItemRenderType.INVENTORY; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { if(type != ItemRenderType.EQUIPPED){ return item.getItem() == ModItems.ItemSoulJar; } return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch(type) { case EQUIPPED: { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND);; GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(Main.MODID, "textures/model/ModelSoulJar.png")); GL11.glRotatef(180F, 0F, 1.0F, 0.0F); GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(15F, 1F, 0.0F, 0F); GL11.glTranslatef(0.0f, 1.5F, -0.4f); souljarmodel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } case INVENTORY: { //IIcon icon = Items.beef.getIconIndex(new ItemStack(Items.beef)); // Use vanilla code to render the icon in a 16x16 square of inventory slot //renderItem.renderIcon(0, 0, icon, 16, 16); } case EQUIPPED_FIRST_PERSON: { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND);; GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glRotatef(90, 0, 1, 0); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(Main.MODID, "textures/model/ModelSoulJar.png")); souljarmodel.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } case ENTITY: { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND);; GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(Main.MODID, "textures/model/ModelSoulJar.png")); GL11.glRotatef(90F, 0F, 1.0F, 0.0F); GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(15F, 1F, 0.0F, 0F); GL11.glTranslatef(1.0f, 0.5F, -0.4f); souljarmodel.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } default: break; } } private void drawAs2D(ItemRenderType type, ItemStack item) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); IIcon icon1 = Items.potionitem.getIconIndex(new ItemStack(Items.potionitem)); double minU1 = (double)icon1.getMinU(); double minV1 = (double)icon1.getMinV(); double maxU1 = (double)icon1.getMaxU(); double maxV1 = (double)icon1.getMaxV(); tessellator.addVertexWithUV(16.0, 16.0, 0.0, maxU1, maxV1); tessellator.addVertexWithUV(16.0, 0.0, 0.0, maxU1, minV1); tessellator.addVertexWithUV( 0.0, 0.0, 0.0, minU1, minV1); tessellator.addVertexWithUV( 0.0, 16.0, 0.0, minU1, maxV1); tessellator.draw(); } }
December 19, 201410 yr Author I think I fixed the imageshttp://minecraftforge.net/forum/Smileys/default/cool.gif
December 19, 201410 yr You forgot break statements. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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