Posted December 22, 201410 yr Hello, When my custom Entity try to throw the EntityThrowable it's invisible, instead work fine when i try to do it with myself entityplayer. please help EntityThrowable public class SummonSphereShoes extends EntityThrowable { private EntityPlayer player; private float my_rotation = 0.0F; public SummonSphereShoes(World par1World) { super(par1World); } public SummonSphereShoes(World par1World, EntityPlayer par2EntityLivingBase) { super(par1World, par2EntityLivingBase); this.player = par2EntityLivingBase; } public SummonSphereShoes(World par1World, double par2, double par4, double par6) { super(par1World, par2, par4, par6); } /** * Called when this EntityThrowable hits a block or entity. */ protected void onImpact(MovingObjectPosition par1MovingObjectPosition) { if (par1MovingObjectPosition.entityHit != null) { float var2 = 3.0F; par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), var2); } for (int var3 = 0; var3 < 4; var3++) { this.worldObj.spawnParticle("snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); this.worldObj.spawnParticle("reddust", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); } if (!this.worldObj.isRemote) { setDead(); } } public void onUpdate() { super.onUpdate(); this.my_rotation += 20.0F; while (this.my_rotation > 360.0F) { this.my_rotation -= 360.0F; } this.rotationPitch = (this.prevRotationPitch = this.my_rotation); } } Entity public class EntityElf extends EntityTameable implements IRangedAttackMob { public EntityElf(World p_i1696_1_) { super(p_i1696_1_); this.setSize(0.5F, 1.75F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityMob.class, 0.8F, 0.80000000000000004D, 1.3300000000000001D)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(13, new Byte((byte)0)); this.dataWatcher.addObject(18, new Float(this.getHealth())); //this.dataWatcher.addObject(19, new Byte((byte)0)); //this.dataWatcher.addObject(20, new Byte((byte)BlockColored.func_150032_b(1))); } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_) { int j = this.rand.nextInt(3); for (int k = 0; k < j; ++k) { SummonSphereShoes var2 = new SummonSphereShoes(this.worldObj); double var3 = p_82196_1_.posX - this.posX; double var5 = p_82196_1_.posY + p_82196_1_.getEyeHeight() - 1.1D - var2.posY; double var7 = p_82196_1_.posZ - this.posZ; float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7) * 0.2F; var2.setThrowableHeading(var3, var5 + var9, var7, 1.8F, 4.0F); this.worldObj.playSoundAtEntity(this, "random.bow", 0.75F, 1.0F / (getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(var2); } } }
December 22, 201410 yr While this isn't going to solve your problem... SummonSphereShoes var2 double var3 double var5 double var7 Egads man, use intelligent variable names, please. This reeks of decompiled and copy-pasted code. this.rand.nextInt(3); /*...*/ getRNG().nextFloat(); Dafuk? Why didn't you use this.rand both times? It's a protected variable, there's no reason to use the public getter, much less using it in one place and not-using it in another inside the same method. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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