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Featured Replies

Posted

good days

 

idoo item extending the pickaxe class, but like all the items wen rigth click over a block it does a swing like pickaxe breaking blocks i wanna disable this behaviour i wanna this item to stands still wen rigth or left click,

but du not now what to override

 

 

help??

  • Author

nop not working

 

loks more like a method to do something wen swing

 

@Override

public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack)

{

    return true;

}

 

  • Author

this wont work either

 

public EnumAction getItemUseAction(ItemStack stack)

{

return EnumAction.NONE;

    //return EnumAction.BOW;

}

It does look like that, but here's how it's used in EntityLivingBase.java:

 

public void swingItem()
    {
        ItemStack stack = this.getHeldItem();

        if (stack != null && stack.getItem() != null)
        {
            Item item = stack.getItem();
            if (item.onEntitySwing(this, stack)) //<-- RIGHT HERE
            {
                return;
            }
        }

        if (!this.isSwingInProgress || this.swingProgressInt >= this.getArmSwingAnimationEnd() / 2 || this.swingProgressInt < 0)
        {
            this.swingProgressInt = -1;
            this.isSwingInProgress = true;

            if (this.worldObj instanceof WorldServer)
            {
                ((WorldServer)this.worldObj).getEntityTracker().func_151247_a(this, new S0BPacketAnimation(this, 0));
            }
        }
    }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 2 years later...
@Override
public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack) {
    return true; //Handled to do not a swing
}

 

But on the Event:

PlayerInteractEvent.LeftClickEmpty event

 still remains an animation where the hand is going down and up.
 

Edited by NoFuchsGavin

  • Guest locked this topic
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This topic is now closed to further replies.

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