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Posted

OK, I will try to reproduce the problem here, sounds like it's something simple.

 

The deprecated stuff (IBakedModel) is just because there is a newer Forge interface that's intended to replace it (but to be honest I think 95% of modders will have no interest in), I think you can safely ignore the deprecation warnings.

 

Thanks for the feedback!

-TGG

Posted

Yeah the repo just for the camera item also had deprecated stuff but it worked fine. I just thought it would make it easier for learning modders to only have to look at the MinecraftByExample repo and not have to search around. It wouldn't be that hard to update the MBE repo since you already have the working code.

Posted
  On 5/5/2015 at 11:43 AM, larsgerrits said:

Do you by any change have a tutorial on ISmartItemModel? Or are you going to do one in the future? I'm making an Item with about 130 different variants, and I would like not having to make 130 model files only to change the texture. Or do you have another solution to this?

Added a ISmartItemModel tutorial to MinecraftByExample in case you are still interested.

 

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe15_item_smartitemmodel

 

-TGG

Posted

Hey, this is realy a perfect idea!

I will try to help with some tutorials/idea's if I can.

 

I don't know if it mentioned before, but what I would like to see is a patricle render class example

There are a lot of tutorials out there already, but non of them are explaining how to use all 4 FXLayers, what the difference are (movement, collour filters etc.)and how they work. I would love to give some examples, but unfortunatly I haven't figured out some of the mechanics.

 

N247S

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

Posted

TGG, can't thank you enough for all the work you've done with the new model-based rendering code; your block examples (#3-5) especially saved me a TON of time while working on updating one of my mods to 1.8.

 

While the following may be out of the scope of your tutorials, I'd like to share a way to automate the swapping of models during ModelBakeEvent. I also do something similar to automate all of my variant and model mesh registrations.

 

Instructions:

 

  Reveal hidden contents

 

Gotta love a little automation-by-Reflection xD

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