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Posted

Hello, I'm trying to make a packet-sniffing mod that renders information about block changes, entity moves or effects in the overworld.

I know, how to render it, but I can't find proper way to read downstream packets. I found an example handler in net.minecraftforge.net.common.network.PacketLoggingHandler, however I couldn't make it work.

 

Now, how to read Packet objects, not raw bytes?

 

Thanks in advence  :)

Hi

 

Why do you want to use packets?  I suggest it would be better to hook into the appropriate forge events instead.

 

If you really want to use packets, I would suggest you intercept the appropriate methods in INetHandlerPlayClient.  You will probably need to use ASM+Reflection for that.

 

-TGG

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