Posted December 31, 201410 yr So this Gui is a bit more advanced. It has a representation of the clicked mob. There is one problem. When it gets night, the gui is very dark. When it it day, the gui is light, normal. *see below code for the gui file **see below package comp101.client.gui; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import comp101.client.SendPackage; import comp101.common.Core; import comp101.common.container.ContainerHireable; import comp101.common.entity.EntityHireable; public class GuiHireable extends GuiContainer{ private static final ResourceLocation tex = new ResourceLocation(Core.getModID(), "textures/gui/hireable.png"); EntityHireable hireable; boolean toggleRightVisible = false; boolean toggleLeftVisible = false; public GuiHireable(EntityPlayer player, EntityHireable entity) { super(new ContainerHireable(player, entity)); hireable = entity; this.ySize = 176; this.xSize = 196; } public void initGui() { int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.buttonList.clear(); this.buttonList.add(new InvisibleButton(0, k + 98, l + 71, 26, 18, "")); this.buttonList.add(new InvisibleButton(1, k + (xSize - 5), l + 13, 15, 60, "")); this.buttonList.add(new InvisibleButton(2, k - 5, l + 13, 15, 60, "")); this.buttonList.add(new InvisibleButton(3, k + -20, l + 23, 16, 18, "")); this.buttonList.add(new InvisibleButton(4, k + -20, l + 23 + 20, 16, 18, "")); super.initGui(); } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(tex); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k + 26, l + 18, 196, 0, 52, 70); func_74223_a(this.mc, guiLeft + 51, guiTop + 82, 30, (float)(width + 51) - this.width, (float)(guiTop + 75 - 50) - this.height); this.mc.getTextureManager().bindTexture(tex); this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); this.setRightSide(this.toggleRightVisible ? 100 : 5, this.toggleRightVisible ? (this.hireable.getBonusHealth() > 0 || this.hireable.getBonusDamage() > 0 ? (this.hireable.getBonusHealth() > 0 && this.hireable.getBonusDamage() > 0 ? 74 : 63) : 56) : 50); if(this.hireable.HasUpgradeItem(Core.BackPack) || this.hireable.HasUpgradeItem(Core.IronBackPack) || this.hireable.HasUpgradeItem(Core.DiamondBackPack) || this.hireable.HasUpgradeItem(Core.LittleOven)){ this.setLeftSide(27, 30); } if((this.hireable.HasUpgradeItem(Core.BackPack) || this.hireable.HasUpgradeItem(Core.IronBackPack) || this.hireable.HasUpgradeItem(Core.DiamondBackPack)) && this.hireable.HasUpgradeItem(Core.LittleOven)){ this.setLeftSide(27, 51); } if(this.hireable.HasUpgradeCount(1)){ if(this.hireable.HasUpgradeItem(Core.BackPack) || this.hireable.HasUpgradeItem(Core.IronBackPack) || this.hireable.HasUpgradeItem(Core.DiamondBackPack)){ this.drawTexturedModalRect(k - 20, l + 23, 154, 176, 16, 18); } if(this.hireable.HasUpgradeItem(Core.LittleOven) && (this.hireable.HasUpgradeItem(Core.BackPack) || this.hireable.HasUpgradeItem(Core.IronBackPack) || this.hireable.HasUpgradeItem(Core.DiamondBackPack))){ this.drawTexturedModalRect(k - 20, l + 23 + 20, 170, 176, 16, 18); } if(this.hireable.HasUpgradeItem(Core.LittleOven) && !(this.hireable.HasUpgradeItem(Core.BackPack) || this.hireable.HasUpgradeItem(Core.IronBackPack) || this.hireable.HasUpgradeItem(Core.DiamondBackPack))){ this.drawTexturedModalRect(k - 20, l + 23, 170, 176, 16, 18); } } for(int i = 0; i < hireable.getBonusUpgradeSlot(); i++){ this.drawTexturedModalRect(k + 125 + (i * 18), l + 71, 17, 93, 18, 18); } //text GL11.glDisable(GL11.GL_LIGHTING); String s = this.hireable.hasCustomNameTag() ? this.hireable.getCustomNameTag() : I18n.format("entity." + Core.getModID() + "." + hireable.getName() + ".name", new Object[0]); this.fontRendererObj.drawString(s + "'s " + I18n.format("entity.gui.stat", new Object[0]), (this.width / 2) - this.fontRendererObj.getStringWidth(s + " " + I18n.format("entity.gui.stat", new Object[0])) / 2, l + 6, 4210752); if(this.toggleRightVisible){ this.fontRendererObj.drawString(I18n.format("entity.gui.level", new Object[0]) + " = " + hireable.getLevel(), k + 198, l + 14 + 9, 4210752); this.fontRendererObj.drawString(I18n.format("entity.gui.health", new Object[0]) + " = " + hireable.getHealth(), k + 198, l + 14 + (9 * 2), 4210752); this.fontRendererObj.drawString(I18n.format("entity.gui.maxhealth", new Object[0]) + " = " + hireable.getMaxHealth(), k + 198, l + 14 + (9 * 3), 4210752); this.fontRendererObj.drawString(I18n.format("entity.gui.xp", new Object[0]) + " = " + hireable.getXP() + " / " + hireable.getXPtonextLevel(), k + 198, l + 14 + (9 * 4), 4210752); this.fontRendererObj.drawString(I18n.format("entity.gui.damage", new Object[0]) + " = " + hireable.getAttackDamage(), k + 198, l + 14 + (9 * 5), 4210752); if(this.hireable.getBonusHealth() > 0){ this.fontRendererObj.drawString(I18n.format("entity.gui.bonushealth", new Object[0]) + " +" + (hireable.getBonusHealth() * 2), k + 198, l + 14 + (9 * 6), 4210752); } if(this.hireable.getBonusDamage() > 0){ this.fontRendererObj.drawString(I18n.format("entity.gui.bonusdamage", new Object[0]) + " +" + hireable.getBonusDamage(), k + 198, l + 14 + (9 * (this.hireable.getBonusHealth() > 0 ? 7 : 6)), 4210752); } } } public void actionPerformed(GuiButton button) { if(button.id == 0){ this.mc.displayGuiScreen(new GuiPowerUp(hireable)); } if(button.id == 1 || button.id == 2){ if(this.toggleRightVisible == false){ this.toggleRightVisible = true; }else{ this.toggleRightVisible = false; } if(this.toggleLeftVisible == false){ this.toggleLeftVisible = true; }else{ this.toggleLeftVisible = false; } } if(button.id == 3){ Core.network.sendToServer(new SendPackage(5, hireable.getEntityId(), 1)); } if(button.id == 4){ Core.network.sendToServer(new SendPackage(5, hireable.getEntityId(), 2)); } } private void setRightSide(int sizex, int sizey) { int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; if(sizey > 80){ this.drawTexturedModalRect(k + xSize, l + 17, 154 - sizex, 176, sizex, 4); this.drawTexturedModalRect(k + xSize, l + 17 + 4, 154 - sizex, 180, sizex, 60); this.drawTexturedModalRect(k + xSize, l + 17 + 64, 154 - sizex, 180, sizex, sizey - 68); this.drawTexturedModalRect(k + xSize, l + 17 + (sizey - 4), 154 - sizex, 252, sizex, 4); }else{ this.drawTexturedModalRect(k + xSize, l + 17, 154 - sizex, 176, sizex, sizey - 4); this.drawTexturedModalRect(k + xSize, l + 17 + (sizey - 4), 154 - sizex, 252, sizex, 4); } } private void setLeftSide(int sizex, int sizey) { int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; if(sizey > 80){ this.drawTexturedModalRect(k - sizex, l + 17, 0, 176, sizex, 4); this.drawTexturedModalRect(k - sizex, l + 17 + 4, 0, 180, sizex, 60); this.drawTexturedModalRect(k - sizex, l + 17 + 64, 0, 180, sizex, sizey - 68); this.drawTexturedModalRect(k - sizex, l + 17 + (sizey - 4), 0, 252, sizex, 4); }else{ this.drawTexturedModalRect(k - sizex, l + 17, 0, 176, sizex, sizey - 4); this.drawTexturedModalRect(k - sizex, l + 17 + (sizey - 4), 0, 252, sizex, 4); } } public void func_74223_a(Minecraft par0Minecraft, int par1, int par2, int par3, float par4, float par5) { GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glPushMatrix(); GL11.glTranslatef((float)par1, (float)par2, 50.0F); GL11.glScalef((float)(-par3), (float)par3, (float)par3); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(10, 1.0F, 0.0F, 0.0F); //GL11.glRotatef((((float)(System.currentTimeMillis()%10000)) / 10000)*360, 0, 1, 0); float percent = (((float)(System.currentTimeMillis()%5000)) / 5000); if(percent < 0.75){ GL11.glRotatef(percent*180F/.75F-90F, 0, 1, 0); }else{ GL11.glRotatef(percent*180F/.25F-90F, 0, 1, 0); } GL11.glRotatef(0,0,1,0); RenderManager.instance.playerViewY = 180.0F; //hireable.renderShadow = false; RenderManager.instance.renderEntityWithPosYaw(new EntityHireable(Minecraft.getMinecraft().theWorld).setTextureInt(hireable.getTextureInt()).copyInventory(hireable), 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); //RenderManager.instance.renderEntityWithPosYaw(par0Minecraft.thePlayer, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); //GL11.glRotatef((((float)(System.currentTimeMillis()%10000)) / 10000)*360, 0, -1, 0); GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); RenderHelper.enableGUIStandardItemLighting(); GL11.glDisable(GL11.GL_COLOR_MATERIAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } public void updateScreen() { if(this.hireable.HasUpgradeItem(Core.BackPack) || this.hireable.HasUpgradeItem(Core.IronBackPack) || this.hireable.HasUpgradeItem(Core.DiamondBackPack)){ ((GuiButton)this.buttonList.get(3)).enabled = true; }else{ ((GuiButton)this.buttonList.get(3)).enabled = false; } if(this.hireable.HasUpgradeItem(Core.LittleOven)){ ((GuiButton)this.buttonList.get(4)).enabled = true; }else{ ((GuiButton)this.buttonList.get(4)).enabled = false; } super.updateScreen(); } public boolean doesGuiPauseGame() { return false; } } Coding, Testing, Smiling, Publishing!
December 31, 201410 yr I'm not very good at GUIs but why are you disabling GL_Lighting at the end? aren't you supposed to disable it at the beginning of rendering? The proud(ish) developer of Ancients
December 31, 201410 yr Author Tried several setting. disable it before rendering. disable it before, enable it after enable it before. enable it before, disable it after It did not help. Coding, Testing, Smiling, Publishing!
December 31, 201410 yr The only thing I can think of that would do that is either the "night" colouring or the lighting. I've only done very basic opengl so that's really all I can say The proud(ish) developer of Ancients
January 1, 201510 yr The lighting is already be taken care of for you by GuiContainer, so I wouldn't mess with it unless you know exactly what you are doing. Try removing that line. For rendering the model on the screen, you can actually use GuiInventory.func_147046_a (aka drawEntityOnScreen) - it can render any EntityLivingBase. It's possible you made some mistakes or changes copying this code that are affecting the lighting. The only other thing I can think of is that there is something in your InvisibleButton class that is causing the lighting issue. Post that class if the above two changes don't fix it for you. http://i.imgur.com/NdrFdld.png[/img]
January 1, 201510 yr Author fixed it by experimenting with the GuiInventory function and my function. Coding, Testing, Smiling, Publishing!
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