Jump to content

[1.3.2] [PRÉ-BETA 1.4.1] MINECRAFT DAYZ MOD


HellSmurf

Recommended Posts

________________________________________________________________________________________________

 

 

 

Video on how to install: http://lnx.lu/adJ

________________________________________________________________________________________________

DOWNLOADS (1.4.1):

 

- ModLoader: http://lnx.lu/ady

- ModLoaderMP: http://lnx.lu/afS

- Dayz Minecraft Mod: http://lnx.lu/bsn

- Optional Skins:

- Male:

 

- Female:

 

Client Installation Tutorial:

http://lnx.lu/afK

 

- Open the Minecraft.jar with WinRar (.minecraft / bin)

- Delete the META-INF folder

- Install ModLoader and ModLoader MP

- Copy everything inside this folder client (DayZModBeta1.4) into Minecraft.jar

- Go to the folder. Minecraft

- Copy and paste the resources folder (Replace if necessary)

 

Tutorial Server Installation:

http://lnx.lu/aep

 

 

- Open the file with Winrar minecraft_server.jar

- Install Server for ModLoaderMP [NOT DELETE THE META-INF]

- Copy everything inside this folder server (DayZModBeta1.4) and paste it into minecraft_server.jar

________________________________________________________________________________________________

FEATURES:

 

 

- Start with 12,000 life

- Life Bar and Hunger removed

- Melee Weapons (Baseball Bat, Hatchet, Crowbar and Hunting Knife)

- Makarov Makarov Mags +

- Random Chests

- Several Zombie Skins

- GUI Interface and Exclusive

- Zombies give Spawn day

- Only Spawns Zombies

- Zombies are now Faster

- Spawn of the player next to coast

- Peaceful Mode Removed

- Brightness only "Moody"

- 4 New Food (Baked Beans, Frank and Beans, Pasta and Sardines)

- Bandage

- Blood Bag

- Crossbow

- Vision in 3rd Person with unique animations of Makarov and Crossbow

- Removed Craft

- Sleeping in beds removed.

- HUD Stats Adcionado

- Multiplayer with Armass

- Durability of Melee Weapons Augmented

- Increased Damage drop

- When falling, there are chances of breaking the leg

- Blocks Unbreakable (Except Glass Pane)

- Bug Craft in Multiplayer Removed

- Makarov Bug Resolved

- Random Chests now working

- Morphine Auto Injector

- Added AKM! -NEW

- Added Lee Enfield! -NEW

- Added M1911! -NEW

- Name changed to negative effects! -NEW

- AI zombies changed (singleplayer only for testing)! -NEW

- New screen of death! -NEW

- In singleplayer, no longer continues after death! -NEW

- Bug piston neat! -NEW

- Bug of the high number of random chests in BloodBag spawnadas neat! -NEW

- Bug of the broken bone to enter the server tidy 50% (not last forever)! -NEW

- Time of broken bones from falls increased! -NEW

- Fall only cause damage when height is 4 or more! -NEW

- Bug bed in multiplayer neat! -NEW

- Weapons and ammunition added generated in the chests! -NEW

- Weapons and ammunition added in random chests! -NEW

* New in-game interface

* New tittle menu interface

* New in-game interface when you die

* New buttons

* Ores are no longer generated

* Biomes restriction as being generated

* Only zombies spawns

* Brightness only available on "Moody"

* Can't sleep

* Cactus deals more damage and there is a chance to let you bleeding

* Removed crafting

* Changed the colors of the potion effects

* Every food regenerates life

* Hunger bar no longer regenerates life

* Hunger deals 50 of damage

* Can't eat cake

* Fire deals 600 of damage

* Better Zombies

* You now drown 3x faster

* Drowning deals 600 damage

* Some items have a "realistic" look in third person view

 

_______________________________________________________________________________________________

Texture Packs:

- MacColt

Tutorial:

- Install on your minecraft or the optifine mcpatcher

- Install any texture resolution with 32x, open the file and copy this texture all this within the file "Minecraft Mod Dayz 32x Texture" and paste in the file texture.

 

- Download:

http://lnx.lu/aeO

 

 

 

 

______________________________________________________________________________________________

Custom Maps:

 

 

Original Map:

 

 

Map of:

-HelllSmurf

-MacColt

 

-Download the original map and customize (if he gets good send a mp with the download and maybe he will stop here!)

Download:

- Survival:

http://lnx.lu/acu

- Creative:

http://lnx.lu/aeX

 

Map Beta 1.4 per ZombieCraft Team:

 

- Dean

- Krayzar

Download:

-Singleplayer:

http://lnx.lu/aeU

 

-Multiplayer:

http://lnx.lu/aeJ

______________________________________________________________________________________________

Team:

 

- Adryanoalf (Mods) (AdryanoALF Twitter)

- MacColt (Textures) (MacColt Twitter)

- HelllSmurf (Mods and Map) (HelllSmurf Twitter)

 

Employees:

- Venom_Extreme (Disclosure)

- Fer0M0nas (Disclosure)

- Jarvas (Disclosure)

- Dr.M4ster (Disclosure)

- TazerCraft (Disclosure)

Link to comment
Share on other sites

Err... This is a place for Forge and Forge mods. Not ModLoaderMP and ModLoaderMP mods. >.> I mean, the section is even called "Forge Mods".

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Link to comment
Share on other sites

yeah i bet he wants to port it to forge anyway

"not to scare azanor more , but he's a programmer, which is like the child of an orgy between math, logic, writing, and black magic . without any one of those it just doesn't work" etopsirhc

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • my arrow wont move at all it would stay mid air and show no collision   my Entity class: package net.jeezedboi.epicraft.entity.custom; import net.jeezedboi.epicraft.init.ModItems; import net.minecraft.entity.EntityType; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.projectile.AbstractArrowEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.IPacket; import net.minecraft.util.math.EntityRayTraceResult; import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraftforge.fml.network.NetworkHooks; public class ExplosiveArrowEntity extends AbstractArrowEntity { // default constructor, required to register the entity public ExplosiveArrowEntity(EntityType<ExplosiveArrowEntity> entityType, World world) { super(entityType, world); } public ExplosiveArrowEntity(EntityType<ExplosiveArrowEntity> entityType, double x, double y, double z, World world) { super(entityType, x, y, z, world); } // the constructor used by the ArrowItem public ExplosiveArrowEntity(EntityType<ExplosiveArrowEntity> entityType, LivingEntity shooter, World world) { super(entityType, shooter, world); } // the item stack to give the player when they walk over your arrow stuck in the ground @Override protected ItemStack getArrowStack() { return new ItemStack(ModItems.EXPLOSIVE_ARROW.get()); } @Override protected void onEntityHit(EntityRayTraceResult result) { super.onEntityHit(result); // this, x, y, z, explosionStrength, setsFires, breakMode (NONE, BREAK, DESTROY) this.world.createExplosion(this, this.getPosX(), this.getPosY(), this.getPosZ(), 4.0f, true, Explosion.Mode.BREAK); } // called each tick while in the ground @Override public void tick() { if (this.timeInGround > 60){ this.world.createExplosion(this, this.getPosX(), this.getPosY(), this.getPosZ(), 4.0f, true, Explosion.Mode.BREAK); this.remove(); } } // syncs to the client @Override public IPacket<?> createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); } } my item class :   package net.jeezedboi.epicraft.item.custom; import net.jeezedboi.epicraft.entity.custom.ExplosiveArrowEntity; import net.jeezedboi.epicraft.init.ModEntityTypes; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.projectile.AbstractArrowEntity; import net.minecraft.item.ArrowItem; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ExplosiveArrowItem extends ArrowItem { public ExplosiveArrowItem(Properties props) { super(props); } @Override public AbstractArrowEntity createArrow(World world, ItemStack ammoStack, LivingEntity shooter) { ExplosiveArrowEntity explosiveArrowEntity = new ExplosiveArrowEntity(ModEntityTypes.EXPLOSIVE_ARROW.get(), shooter, world); return explosiveArrowEntity; } } other stuffs: public static final RegistryObject<Item> EXPLOSIVE_ARROW = ITEMS.register("explosive_arrow", () -> new ExplosiveArrowItem(new Item.Properties().group(ModItemGroup.Epic_Items))); public static final RegistryObject<EntityType<ExplosiveArrowEntity>> EXPLOSIVE_ARROW = ENTITY_TYPES.register("explosive_arrow", () -> EntityType.Builder.create((EntityType.IFactory<ExplosiveArrowEntity>) ExplosiveArrowEntity::new, EntityClassification.MISC) .size(0.5F, 0.5F).build("explosive_arrow")); mappings channel: 'snapshot', version: '20210309-1.16.5'
    • may i ask what it was that fixed it, I'm having the same problem and its frustrating because I'm making an origin.
    • I need to accesses byPath field of net.minecraft.client.renderer.texture.TextureManager. As I found out I need to use accesstransformer.cfg file and make the field public via it. In this file field names look like f_<numbers>. And I was unable to figure out, how to get those. It seems like it is connected to something called mappings (thing left after Minecraft decompile process). How can I get such a name for a class field?
    • The game crashed whilst rendering overlay Error: java.lang.OutOfMemoryError: Java heap space Exit Code: -1   Crash Report:                                              Log: https://pastebin.com/9NMLr5bD       https://pastebin.com/av6Q2jCf Password: gpTq3Gvkc5                     qdF0BeJGYN   Any suggestions what should i do here?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.