Jump to content

[1.7.10] [SOLVED] Creative Inventory Texture


Recommended Posts



I have one question: Is it possible to create a custom Creative Tab for my mod with a custom background. So that I'm using my own texture instead of the one from Mojang.

Because I found the setBackgroundImageName method, but it seems to be that this method allows only to load stuff that's inside of the jar from Minecraft itself.



Developer of Primeval Forest.

Link to comment
Share on other sites

1. Why would you want to do this?

2. As far as I know this cannot be done in the normal Minecraft creative menu.

3. Best way to do this would be to have a custom GUI that is opened when a (that's in creative mode) runs a command, e.g. /primevalforest creative

4. Custom GUIs in 1.7.2/1.7.10: http://www.minecraftforge.net/wiki/Basic_GUI

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.