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Hi there, and thanks for helping me.

 

I have made a pickaxe that detects when something is meltable, and melts it, but when I try to add the result into the inventory, which I do with "player.inventory.addItemStackToInventory(stack);".

 

public boolean onBlockDestroyed(ItemStack par1, World par2, Block par3, int x, int y, int z, EntityLivingBase par4){
	if(!par2.isRemote){
		ItemStack stack = FurnaceRecipes.smelting().getSmeltingResult(par1);
		if(stack != null){
			if(par4 instanceof EntityPlayer){
				EntityPlayer player = (EntityPlayer) par4;
				player.inventory.addItemStackToInventory(stack);
				return true;
			}else{
				return false;
			}
		}else{
			return false;
		}
	}else{
		return false;
	}
}

 

And I can mine one time, and get the item, and the rest of the times, it just go througt the code, to "player.inventory.addItemStackToInventory(stack);", and past, but does not give me the item.

 

What am I doing wrong?

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