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Forge[1.7.10] Particle Problem


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Hi there ! I have un unexpected problem with my particles ... i let you see what kind of problem is (click on the image to see the gif) ;)


width=180 height=135http://s24.postimg.org/5fwzwjcoh/Bug_particle.jpg[/img]



Here is my code for the particules.




package ThelosMod.Particules;


import net.minecraft.client.Minecraft;

import net.minecraft.client.particle.EntityFX;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

import static org.lwjgl.opengl.GL11.*;


import org.lwjgl.opengl.GL11;


import ThelosMod.ThelosMod;


public class ThelosParticlesFX extends EntityFX



private static final ResourceLocation texture = new ResourceLocation("thelosmod","textures/particles/thelos.png");


public ThelosParticlesFX(World world, double x,double y, double z)


super(world, x, y, z);





public void renderParticle(Tessellator tess,float partialTicks, float par3, float par4, float par5,float par6, float par7)









float scale= 0.1F * particleScale;

float x = (float)(prevPosX + (posX - prevPosX) * partialTicks - interpPosX);

float y = (float)(prevPosY + (posX - prevPosY) * partialTicks - interpPosY);

float z = (float)(prevPosZ + (posX - prevPosZ) * partialTicks - interpPosZ);

tess.addVertexWithUV(x - par3 * scale - par6 * scale, y- par4* scale ,z - par5*scale - par7 * scale, 0, 0);

tess.addVertexWithUV(x - par3 * scale + par6 * scale, y+ par4* scale ,z - par5*scale + par7 * scale, 1, 0);

tess.addVertexWithUV(x + par3 * scale + par6 * scale, y+ par4* scale ,z + par5*scale + par7 * scale, 1, 1);

tess.addVertexWithUV(x + par3 * scale - par6 * scale, y- par4* scale ,z + par5*scale - par7 * scale, 0, 1);




glAlphaFunc(GL_GREATER, 0.1F);




public int getFXLayer()


return 3;



public ThelosParticlesFX setMaxAge(int maxAge)



return this;


public ThelosParticlesFX setGravity(float gravity)



return this;


public ThelosParticlesFX setScale(float scale)



return this;






I don't know what the problem is and i Follow this tut0 to see how it works :


I don't understand why my particles don't stay 3 blocks on top of the head of the player ! Is so strange, and even if i do nothing in the method OnUpdate(), particles are going away anyway. Modify the gravity doesn't change anything too.



Thanks for your futur answer ;)


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