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Posted

So, after deep search into minecraft files I've come up with this :

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityplayer, int X, float Y, float Z, float f){
	ItemStack itemstack = entityplayer.getCurrentEquippedItem();

			if(entityplayer.inventory.currentItem == 369){


			EntityItem entityitem = new EntityItem(world, x, y, z, new ItemStack(Items.blaze_powder, 4));
			entityitem.delayBeforeCanPickup = 10;
			world.spawnEntityInWorld(entityitem);
}
		return true;
}

but it doesn't work

i want to make so that on right click (with specific item) block drops other item...

i changed inside 'if' statement

if(entityplayer.inventory.hasItem(Items.blaze_rod)){

and it drops blaze powder, as expected, but you can get it from any inventory slot (you must have blaze rod in inventory somewhere) and it spawns two entities(one of them isn't pickable)

also doesn't consumes blaze rod...I don't want to use consumeinventoryitem method because of other items...

 

Any ideas?

Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

Posted

				ItemStack itemstack = entityplayer.getCurrentEquippedItem();

			if(entityplayer.inventory.currentItem == 369){

 

So you're getting the current item stack....

 

And then doing nothing with it....

 

And instead, checking the current item versus an ID....

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

figured it out...

Now I just need (!world.isremote) and I'll make so it consumes an item  :D;D;) ~solved~

 

 

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityplayer, int X, float Y, float Z, float f)
{
	if (entityplayer.getCurrentEquippedItem() != null && entityplayer.getCurrentEquippedItem().getItem() == Items.blaze_rod)
			{
					EntityItem entityitem = new EntityItem(world, x, y, z, new ItemStack(Items.blaze_powder, 4));
						entityitem.delayBeforeCanPickup = 5;
						world.spawnEntityInWorld(entityitem);

			}
			return true;
}

Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

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