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Posted

I'm one of the members of Soul Shards: The Old Ways dev team and I'm trying to work how to prevent mobs spawned via the soul cages dropping xp when killed, here is the current code in the cagetile class

 

 

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As you can see, there's two spots that we tag mobs spawned from the cages with "SSTOW" that is to let the soul stealer enchantment from this mod not to count those mob kills towards a shard total, but you still get xp from said mobs, how do I disable it? I found a protected int by the name "getExperiancePoints" but I can't access it (Or at least my knowledge of coding is very limited and I don't know of a method to access it), so any help would be greatly appreciated

 

tl;dr I want to stop mobs spawned with soul cages dropping xp on death

Posted
  On 1/17/2015 at 10:26 PM, shadowfacts said:

On a side note: I see no reason why the spawned mobs shouldn't be able to drop experience. This makes soul shards useless for experience spawners. If it's balancing that you're worried about, start by nerfing tier 5 spawners.

 

People are using soul shards for inf mob essence with minefactory reloaded, and currently there's no api to tap into to prevent grinders producing mob essence

Posted
  On 1/17/2015 at 10:49 PM, shadowfacts said:

If you can't stop MFR from creating mob essence, then it sounds like it's futile to try and prevent the mobs from dropping experience.

 

I have contacted skyboy in hopes he could add something to the api so we won't have to completely nerf the mobs dropping xp.

Posted
  On 1/17/2015 at 10:38 PM, TheSgtPunishment said:

  Quote

On a side note: I see no reason why the spawned mobs shouldn't be able to drop experience. This makes soul shards useless for experience spawners. If it's balancing that you're worried about, start by nerfing tier 5 spawners.

 

People are using soul shards for inf mob essence with minefactory reloaded, and currently there's no api to tap into to prevent grinders producing mob essence

 

I'm not seeing the problem. Let people play how they want. No need to police your playerbase.

Posted
  On 1/18/2015 at 1:13 AM, jrockjake said:

  Quote

  Quote

On a side note: I see no reason why the spawned mobs shouldn't be able to drop experience. This makes soul shards useless for experience spawners. If it's balancing that you're worried about, start by nerfing tier 5 spawners.

 

People are using soul shards for inf mob essence with minefactory reloaded, and currently there's no api to tap into to prevent grinders producing mob essence

 

I'm not seeing the problem. Let people play how they want. No need to police your playerbase.

 

You might not see a problem, but this is an exploit and needs to be fixed.

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