Jump to content

[1.7.10] Custom 3D Model like Slime Block from [1.8]


Recommended Posts

Posted

I just made a block with transparent textures. It renders fine and work. But now i want a smaller cube inside this like it's shown in the 1.8 with the Slime Block. I don't know how to do this, please help. :-\

Posted

1.7.10 most likely using a TESR. But since 1.8 is already out I wouldn't do it, because all the texture and model stuff will change.

 

(TESR= tile entity spezial renderer)

Here could be your advertisement!

Posted

You need:

1- A model with the two cubes, one inside the other.

2- A texture file that includes the textture for both boxes-

3- A Tile Entity Special Renderer.

4- Your own rendering method (preferrably in the model itself), in wich you will first render the inside box, then call a blending function, and render the second, bigger cube.

 

Example:

smallBox.render(f5);            
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bigBox.render(f5)
GL11.glDisable(GL11.GL_BLEND);

 

Blending enables alpha transparency, so by rendering the outer box second you already rendered the small inside and the second will be semi transparent.

 

 

Posted

You need:

1- A model with the two cubes, one inside the other.

2- A texture file that includes the textture for both boxes-

3- A Tile Entity Special Renderer.

4- Your own rendering method (preferrably in the model itself), in wich you will first render the inside box, then call a blending function, and render the second, bigger cube.

 

Example:

smallBox.render(f5);            
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bigBox.render(f5)
GL11.glDisable(GL11.GL_BLEND);

 

Blending enables alpha transparency, so by rendering the outer box second you already rendered the small inside and the second will be semi transparent.

I just have the model as .json, but can i use this? How u mean with both Textures? I wanted to use the same for both. And thanks :) But could u explain the code a it?

 

Posted

So I tested it, but i have some Problems :/

width=800 height=4490x0JoTz.png?1 [/img]

 

MainMod file:

 

package net.bplaced.nidico100.Downgrade;

 

import net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy;

import net.minecraft.block.material.Material;

import net.minecraft.init.Blocks;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@Mod(modid="DowngradeModID", name="DowngradeMod", version="1.1.0")

public class DowngradeMod {

 

 

@Instance(value="DowngradeModID")

public static DowngradeMod instance;

 

@SidedProxy(clientSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModClientProxy", serverSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy")

public static DowngradeModProxy proxy;

 

//BLOCKS

public static Block blockSlime;

 

//CREATIVE TABS

public CreativeTabs tabDowngradeMod = new CreativeTabs("tabDowngradeMod"){

@Override

@SideOnly(Side.CLIENT)

public Item getTabIconItem(){

return new ItemStack(blockDiorite).getItem();

}

};

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

//BLOCKS

blockSlime = new BlockSlime(Material.clay).setCreativeTab(tabDowngradeMod).setBlockName("blockSlime");

GameRegistry.registerBlock(blockSlime, "blockSlime");

 

//RENDERERS

proxy.registerRenderThings();

 

}

 

@EventHandler

public void load(FMLInitializationEvent event){

loadRecipes();

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event){

}

 

private void loadRecipes(){

 

//CRAFTING-RECIPES

GameRegistry.addShapedRecipe(new ItemStack(blockSlime, 1), "XXX", "XXX", "XXX", Character.valueOf('X'), Items.slime_ball);

 

GameRegistry.addShapelessRecipe(new ItemStack(Items.slime_ball, 9), blockSlime);

 

}

 

}

 

 

BlockSlimeModel.java

 

package net.bplaced.nidico100.Downgrade;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class BlockSlimeModel extends ModelBase {

 

public ModelRenderer innen;

    public ModelRenderer aussen;

 

    public BlockSlimeModel() {

        this.textureWidth = 16;

        this.textureHeight = 16;

        this.innen = new ModelRenderer(this, 0, 0);

        this.innen.mirror = true;

        this.innen.setRotationPoint(3.0F, 3.0F, 3.0F);

        this.innen.addBox(0.0F, 0.0F, 0.0F, 10, 10, 10, 0.0F);

        this.aussen = new ModelRenderer(this, 0, 0);

        this.aussen.setRotationPoint(0.0F, 0.0F, 0.0F);

        this.aussen.addBox(0.0F, 0.0F, 0.0F, 16, 16, 16, 0.0F);

    }

 

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {

        this.innen.render(f5);

        this.aussen.render(f5);

    }

   

    public void renderModel(float f){

        this.innen.render(f);

        this.aussen.render(f);

    }

   

    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {

        modelRenderer.rotateAngleX = x;

        modelRenderer.rotateAngleY = y;

        modelRenderer.rotateAngleZ = z;

    }

}

 

 

 

 

BlockSlime.java

 

package net.bplaced.nidico100.Downgrade;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import net.bplaced.nidico100.Downgrade.DowngradeMod;

import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;;

 

 

public class BlockSlime extends BlockContainer {

 

public BlockSlime(Material material) {

super(material);

 

this.setHardness(0F);

this.setResistance(0F);

}

 

@Override

    public int getRenderBlockPass() {

            return 1;

}

@Override

public int getRenderType() {

return -1;

}

@Override

public boolean isOpaqueCube() {

return false;

}

@Override

public boolean renderAsNormalBlock() {

return false;

}

 

@Override

public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {

return new TileEntityBlockSlime();

}

 

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister iconRegister) {

this.blockIcon = iconRegister.registerIcon("slime");

}

 

}

 

 

ClientProxy:

 

package net.bplaced.nidico100.Downgrade.Proxis;

 

import net.bplaced.nidico100.Downgrade.DowngradeMod;

import net.bplaced.nidico100.Downgrade.ItemRenderBlockSlime;

import net.bplaced.nidico100.Downgrade.RenderBlockSlime;

import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.item.Item;

import net.minecraftforge.client.MinecraftForgeClient;

import cpw.mods.fml.client.registry.ClientRegistry;

 

public class DowngradeModClientProxy extends DowngradeModProxy {

 

public void registerRenderThings() {

//SLIMEBLOCK

TileEntitySpecialRenderer render = new RenderBlockSlime();

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockSlime.class, render);

MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(DowngradeMod.blockSlime), new ItemRenderBlockSlime(render, new TileEntityBlockSlime()));

}

 

public void registerTileEntitySpecialRenderer(){

 

}

 

public void registerRenderers(){

 

}

 

}

 

 

 

Normal Proxy:

 

package net.bplaced.nidico100.Downgrade.Proxis;

 

public class DowngradeModProxy {

 

public void registerRenderThings() {

 

}

 

public void registerTileEntitySpecialRenderer(){

 

}

 

public void registerRenderers(){

 

}

 

}

 

 

 

RenderBlockSlime.java

 

package net.bplaced.nidico100.Downgrade;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

 

public class RenderBlockSlime extends TileEntitySpecialRenderer {

 

private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png");

 

private BlockSlimeModel model;

 

public RenderBlockSlime(){

this.model = new BlockSlimeModel();

}

 

@Override

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

GL11.glPushMatrix();

GL11.glTranslatef((float)x+0.5F, (float)y+1.5F, (float)z+0.5F);

GL11.glRotatef(180, 0F, 0F, 1F);

 

this.bindTexture(texture);

 

GL11.glPushMatrix();

this.model.renderModel(0.0625F);

GL11.glPopMatrix();

GL11.glPopMatrix();

}

 

}

 

 

 

 

ItemRenderBlockSlime

 

package net.bplaced.nidico100.Downgrade;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.item.ItemStack;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.client.IItemRenderer;

 

public class ItemRenderBlockSlime implements IItemRenderer{

 

TileEntitySpecialRenderer render;

private TileEntity entity;

 

public ItemRenderBlockSlime(TileEntitySpecialRenderer render, TileEntity entity){

this.entity = entity;

this.render = render;

}

 

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

return true;

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

return true;

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

if (type == IItemRenderer.ItemRenderType.ENTITY)

GL11.glTranslatef(-0.5F, 0.0F, -0.5F);

this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);

 

}

 

}

 

 

 

pls help me

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.