Posted October 14, 201213 yr I am having trouble generating ores I found this (supposedly working example) and modified it for my ore and mod package kintick.Minecraft.Ademantine.client; import java.util.Random; import net.minecraft.src.IChunkProvider; import net.minecraft.src.World; import net.minecraft.src.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class GenericWorldGeneration implements IWorldGenerator { @Override public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { for (int i = 0; i < 10; i++) { int randPosX = (chunkX*16) + rand.nextInt(16); int randPosY = rand.nextInt(64); int randPosZ = (chunkZ*16) + rand.nextInt(16); (new WorldGenMinable(Generic.adamantineOre.blockID, 6)).generate(world, rand, randPosX, randPosY, randPosZ); } } } and i've added it using these: public static GenericWorldGeneration worldGen = new GenericWorldGeneration(); GameRegistry.registerWorldGenerator(worldGen); yet when i go into a new world, I cannot find any of the ore, I've tried increasing the numbers, but still nothing. Any help? I am new to modding Minecraft. I've tried for hours to find solutions before posting here, so I really need help.
October 18, 201213 yr I'm using this public mod_mymod extends BaseMod{ public static Block my_block = new mymodBlock(150,0); public mod_Stargate() { GameRegistry.RegisterBlock(my_block); LanguageRegistry.addName(my_block,"my block"); } @Override public void generateSurface(World world, Random random, int chunkX, int chunkZ) { for(int i = 0;i < 50; i++) { int randPosX = chunkX + random.nextInt(16); int randPosZ = chunkZ + random.nextInt(16); BiomeGenBase g = world.getBiomeGenForCoords(randPosX, randPosZ); if(g.biomeID == 1) { new WorldGenMinable(this.my_block.blockID,5).generate(world, random, randPosX, 20, randPosZ); } } }
October 18, 201213 yr I'm using this public mod_mymod extends BaseMod{ public static Block my_block = new mymodBlock(150,0); public mod_Stargate() { GameRegistry.RegisterBlock(my_block); LanguageRegistry.addName(my_block,"my block"); } @Override public void generateSurface(World world, Random random, int chunkX, int chunkZ) { for(int i = 0;i < 50; i++) { int randPosX = chunkX + random.nextInt(16); int randPosZ = chunkZ + random.nextInt(16); BiomeGenBase g = world.getBiomeGenForCoords(randPosX, randPosZ); if(g.biomeID == 1) { new WorldGenMinable(this.my_block.blockID,5).generate(world, random, randPosX, 20, randPosZ); } } } That is not how to do it with forge! @kintick: Anyway, your code _should_ work. I have to look into this further with the WorldGenMineable class. Also make sure you're generating only in the overworld dimension by checking this: if(world.getWorldInfo().getDimension() == 0) EDIT: Where do you register your WorldGenerator? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
October 23, 201213 yr Author It's working, Final code for reference: package kintick.Minecraft.Ademantine.client; import java.util.Random; import net.minecraft.src.BiomeGenBase; import net.minecraft.src.IChunkProvider; import net.minecraft.src.World; import net.minecraft.src.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class GenericWorldGeneration implements IWorldGenerator { @Override public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { //dirty ademantine if(world.getWorldInfo().getDimension() == 0) { for (int i = 0; i < 10; i++) { int randPosX = (chunkX*16) + rand.nextInt(16); int randPosY = rand.nextInt(64); int randPosZ = (chunkZ*16) + rand.nextInt(16); int randSize = rand.nextInt(12); (new WorldGenMinable(Generic.adamantineOre.blockID, randSize)).generate(world, rand, randPosX, randPosY, randPosZ); } } //Fine Ademantine if(world.getWorldInfo().getDimension() == 0) { for (int i = 0; i < 10; i++) { int randPosX = (chunkX*16) + rand.nextInt(16); int randPosY = rand.nextInt(64); int randPosZ = (chunkZ*16) + rand.nextInt(16); int randSize = rand.nextInt(12); (new WorldGenMinable(Generic.fineadamantineOre.blockID, randSize)).generate(world, rand, randPosX, randPosY, randPosZ); } } } } I am new to modding Minecraft. I've tried for hours to find solutions before posting here, so I really need help.
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