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Ore Generation


kintick

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I am having trouble generating ores

 

I found this (supposedly working example) and modified it for my ore and mod

 

package kintick.Minecraft.Ademantine.client;

 

 

import java.util.Random;

 

import net.minecraft.src.IChunkProvider;

import net.minecraft.src.World;

import net.minecraft.src.WorldGenMinable;

 

import cpw.mods.fml.common.IWorldGenerator;

 

public class GenericWorldGeneration implements IWorldGenerator {

 

        @Override

        public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

                for (int i = 0; i < 10; i++) {

                        int randPosX = (chunkX*16) + rand.nextInt(16);

                        int randPosY = rand.nextInt(64);

                        int randPosZ = (chunkZ*16) + rand.nextInt(16);

                               

                        (new WorldGenMinable(Generic.adamantineOre.blockID, 6)).generate(world, rand, randPosX, randPosY, randPosZ);

                }

        }

}

 

 

and i've added it using these:

 

 

public static GenericWorldGeneration worldGen = new GenericWorldGeneration();

 

GameRegistry.registerWorldGenerator(worldGen);

 

 

yet when i go into a new world, I cannot find any of the ore, I've tried increasing the numbers, but still nothing.

 

Any help?

I am new to modding Minecraft. I've tried for hours to find solutions before posting here, so I really need help.

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I'm using this

 

 

public mod_mymod extends BaseMod{

 

public static Block my_block = new mymodBlock(150,0);

 

public mod_Stargate()

{

GameRegistry.RegisterBlock(my_block);

LanguageRegistry.addName(my_block,"my block");

}

@Override

public void generateSurface(World world, Random random, int chunkX, int chunkZ) {

    for(int i = 0;i < 50; i++)

    {

    int randPosX = chunkX + random.nextInt(16);

    int randPosZ = chunkZ + random.nextInt(16);

    BiomeGenBase g = world.getBiomeGenForCoords(randPosX, randPosZ);

    if(g.biomeID == 1)

    {

    new WorldGenMinable(this.my_block.blockID,5).generate(world, random, randPosX, 20, randPosZ);

    }

    }

}

 

 

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I'm using this

 

 

public mod_mymod extends BaseMod{

 

public static Block my_block = new mymodBlock(150,0);

 

public mod_Stargate()

{

GameRegistry.RegisterBlock(my_block);

LanguageRegistry.addName(my_block,"my block");

}

@Override

public void generateSurface(World world, Random random, int chunkX, int chunkZ) {

    for(int i = 0;i < 50; i++)

    {

    int randPosX = chunkX + random.nextInt(16);

    int randPosZ = chunkZ + random.nextInt(16);

    BiomeGenBase g = world.getBiomeGenForCoords(randPosX, randPosZ);

    if(g.biomeID == 1)

    {

    new WorldGenMinable(this.my_block.blockID,5).generate(world, random, randPosX, 20, randPosZ);

    }

    }

}

 

 

 

That is not how to do it with forge!

 

 

@kintick: Anyway, your code _should_ work. I have to look into this further with the WorldGenMineable class.

Also make sure you're generating only in the overworld dimension by checking this:

if(world.getWorldInfo().getDimension() == 0)

 

EDIT: Where do you register your WorldGenerator?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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It's working,

 

Final code for reference:

 

package kintick.Minecraft.Ademantine.client;

 

 

import java.util.Random;

 

import net.minecraft.src.BiomeGenBase;

import net.minecraft.src.IChunkProvider;

import net.minecraft.src.World;

import net.minecraft.src.WorldGenMinable;

 

import cpw.mods.fml.common.IWorldGenerator;

 

public class GenericWorldGeneration implements IWorldGenerator {

 

    @Override

    public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

       

    //dirty ademantine

    if(world.getWorldInfo().getDimension() == 0)

    {

    for (int i = 0; i < 10; i++)

    {

                int randPosX = (chunkX*16) + rand.nextInt(16);

                int randPosY = rand.nextInt(64);

                int randPosZ = (chunkZ*16) + rand.nextInt(16);

                int randSize = rand.nextInt(12);

                       

                (new WorldGenMinable(Generic.adamantineOre.blockID, randSize)).generate(world, rand, randPosX, randPosY, randPosZ);

    }

    }

    //Fine Ademantine

    if(world.getWorldInfo().getDimension() == 0)

    {

    for (int i = 0; i < 10; i++)

    {

                int randPosX = (chunkX*16) + rand.nextInt(16);

                int randPosY = rand.nextInt(64);

                int randPosZ = (chunkZ*16) + rand.nextInt(16);

                int randSize = rand.nextInt(12);

                       

                (new WorldGenMinable(Generic.fineadamantineOre.blockID, randSize)).generate(world, rand, randPosX, randPosY, randPosZ);

    }

    }

    }

}

 

I am new to modding Minecraft. I've tried for hours to find solutions before posting here, so I really need help.

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