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[1.7.10] Spawning Custom Particle Crashes the game


Thornack

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I have an entity that spawns a ring of particles around it when it is summoned. I see the particles spawn but then minecraft crashes shortly after. Im not sure how to fix it since I knoe that I need to spawn my particle server side so that players can see it but I need my spawn method to be client side only.

 

Here are my two culprit methods I believe

@Override
public void onUpdate() {
	super.onUpdate();
	motionY += 0.01D;
	if (!worldObj.isRemote) {
		attackNearbyEntities();

		if (ticksExisted > 0 && ticksExisted <= 40){
			spawnParticleRing(); // crashes minecraft shortly after you see the particles spawn
		}
		if (ticksExisted > 40) {
			setDead();
			releaseDrops();
		} else if (ticksExisted % AttackTypeRanged.AIR.getSoundFrequency() == (AttackTypeRanged.AIR.getSoundFrequency() - 1)) {
			worldObj.playSoundAtEntity(this, AttackTypeRanged.AIR.getMovingSound(), AttackTypeRanged.AIR.getSoundPitch(rand), AttackTypeRanged.AIR.getSoundVolume(rand));
		}
	} 
}

 

This is how I spawn the particle ring and update it

/** Updates the particle rings swirling angles and spawns a new ring of particles. */
@SideOnly(Side.CLIENT)
private void spawnParticleRing() {
	yaw += yawVelocity;
	if (yaw > 2*Math.PI)
		yaw -= 2*Math.PI;

	if (Math.random() < 0.1) {
		pitchVelocity = 0.2f;
	}
	pitch += pitchVelocity;
	if (pitch > maxPitch)
		pitch = maxPitch;
	if (pitchVelocity > 0) {
		pitchVelocity -= 0.05f;
	} else {
		pitchVelocity = 0;
	}
	if (pitch > 0) {
		pitch -= 0.07f;
	} else {
		pitch = 0;
	}

	EffectRenderer effectRenderer = Minecraft.getMinecraft().effectRenderer;
	VisualEffectTornado ring = new VisualEffectTornado(worldObj, posX, posY + 0.1D, posZ, motionX, motionY, motionZ, yaw, pitch, 0.7f, effectRenderer);
	effectRenderer.addEffect(ring);
	ring.setDead(); // I suspect I have to destroy the ring somehow but im stuck as to how to do it
}

 

the errors in consol

 

 

net.minecraft.util.ReportedException: Ticking entity

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:709) ~[MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614) ~[MinecraftServer.class:?]

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[integratedServer.class:?]

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485) [MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752) [MinecraftServer$2.class:?]

Caused by: java.lang.NullPointerException

at net.minecraft.entity.Entity.moveEntity(Entity.java:709) ~[Entity.class:?]

at net.minecraft.entity.EntityLivingBase.moveEntityWithHeading(EntityLivingBase.java:1678) ~[EntityLivingBase.class:?]

at net.minecraft.entity.passive.EntityHorse.moveEntityWithHeading(EntityHorse.java:1340) ~[EntityHorse.class:?]

at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:2021) ~[EntityLivingBase.class:?]

at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:431) ~[EntityLiving.class:?]

at net.minecraft.entity.EntityAgeable.onLivingUpdate(EntityAgeable.java:138) ~[EntityAgeable.class:?]

at net.minecraft.entity.passive.EntityAnimal.onLivingUpdate(EntityAnimal.java:56) ~[EntityAnimal.class:?]

at net.minecraft.entity.passive.EntityHorse.onLivingUpdate(EntityHorse.java:1035) ~[EntityHorse.class:?]

at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1814) ~[EntityLivingBase.class:?]

at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:250) ~[EntityLiving.class:?]

at net.minecraft.entity.passive.EntityHorse.onUpdate(EntityHorse.java:1073) ~[EntityHorse.class:?]

at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2298) ~[World.class:?]

at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:684) ~[WorldServer.class:?]

at net.minecraft.world.World.updateEntity(World.java:2258) ~[World.class:?]

at net.minecraft.world.World.updateEntities(World.java:2108) ~[World.class:?]

at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:515) ~[WorldServer.class:?]

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703) ~[MinecraftServer.class:?]

... 4 more

[17:12:10] [server thread/ERROR]: This crash report has been saved to: C:\Users\{User\Desktop\modding\CustomMod_1.7.10\eclipse\.\crash-reports\crash-2015-01-22_17.12.10-server.txt

[17:12:10] [server thread/INFO]: Stopping server

[17:12:10] [server thread/INFO]: Saving players

[17:12:10] [Client thread/INFO] [sTDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: ---- Minecraft Crash Report ----

// Uh... Did I do that?

 

Time: 1/22/15 5:12 PM

Description: Ticking entity

 

java.lang.NullPointerException: Ticking entity

at net.minecraft.entity.Entity.moveEntity(Entity.java:709)

at net.minecraft.entity.EntityLivingBase.moveEntityWithHeading(EntityLivingBase.java:1678)

at net.minecraft.entity.passive.EntityHorse.moveEntityWithHeading(EntityHorse.java:1340)

at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:2021)

at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:431)

at net.minecraft.entity.EntityAgeable.onLivingUpdate(EntityAgeable.java:138)

at net.minecraft.entity.passive.EntityAnimal.onLivingUpdate(EntityAnimal.java:56)

at net.minecraft.entity.passive.EntityHorse.onLivingUpdate(EntityHorse.java:1035)

at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1814)

at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:250)

at net.minecraft.entity.passive.EntityHorse.onUpdate(EntityHorse.java:1073)

at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2298)

at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:684)

at net.minecraft.world.World.updateEntity(World.java:2258)

at net.minecraft.world.World.updateEntities(World.java:2108)

at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:515)

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703)

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)

 

 

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When I call them on the client they do not spawn for some reason

 

@Override
public void onUpdate() {
	super.onUpdate();
	motionY += 0.01D;
	if (!worldObj.isRemote) {
		attackNearbyEntities();

		if (ticksExisted > 40) {
			setDead();
			releaseDrops();
		} else if (ticksExisted % AttackTypeRanged.AIR.getSoundFrequency() == (AttackTypeRanged.AIR.getSoundFrequency() - 1)) {
			worldObj.playSoundAtEntity(this, AttackTypeRanged.AIR.getMovingSound(), AttackTypeRanged.AIR.getSoundPitch(rand), AttackTypeRanged.AIR.getSoundVolume(rand));
		}
	} else {
		spawnParticleRing(); // doesnt spawn atm
	}
}

 

if i put a System.out.println(); above spawnParticleRing() inside that else statement nothing gets printed. Furthermore if I replace the else statement with if(worldObj.isRemote){spawnParticleRing();} and put a System.out.println(); inside that if statement it still doesnt get called.

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Just a little tip, you should move the spawning code out of your entity and into your Common Proxy and Client Proxy.

 

CommonProxy:

public void spawnParticleRing(){}

 

ClientProxy:

public void spawnParticleRing() {
	yaw += yawVelocity;
	if (yaw > 2*Math.PI)
		yaw -= 2*Math.PI;

	if (Math.random() < 0.1) {
		pitchVelocity = 0.2f;
	}
	pitch += pitchVelocity;
	if (pitch > maxPitch)
		pitch = maxPitch;
	if (pitchVelocity > 0) {
		pitchVelocity -= 0.05f;
	} else {
		pitchVelocity = 0;
	}
	if (pitch > 0) {
		pitch -= 0.07f;
	} else {
		pitch = 0;
	}

	EffectRenderer effectRenderer = Minecraft.getMinecraft().effectRenderer;
	VisualEffectTornado ring = new VisualEffectTornado(worldObj, posX, posY + 0.1D, posZ, motionX, motionY, motionZ, yaw, pitch, 0.7f, effectRenderer);
	effectRenderer.addEffect(ring);
	ring.setDead(); // I suspect I have to destroy the ring somehow but im stuck as to how to do it
}

 

In onUpdate():

public void onUpdate() {
	super.onUpdate();
	motionY += 0.01D;
                YourMod.proxy.spawnParticleRing();
	if (!worldObj.isRemote) {
		attackNearbyEntities();

		if (ticksExisted > 40) {
			setDead();
			releaseDrops();
		} else if (ticksExisted % AttackTypeRanged.AIR.getSoundFrequency() == (AttackTypeRanged.AIR.getSoundFrequency() - 1)) {
			worldObj.playSoundAtEntity(this, AttackTypeRanged.AIR.getMovingSound(), AttackTypeRanged.AIR.getSoundPitch(rand), AttackTypeRanged.AIR.getSoundVolume(rand));
		}
	}
}

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

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  • 4 weeks later...

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