January 26, 201510 yr Technically you aren't rotating the block. You're just displaying the "front" icon on a different side. It's all in the getIcon function (look at the Furnace or the Dispenser). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 26, 201510 yr I actually need to rotate the block its a special model In that case: GL11.gl_rotatef([angle in degrees], 0, 1, 0); Angle is going to be some amount of 90 degree increments, pull from block metadata and multiply. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 26, 201510 yr Author Would I put this in the model class itself seems like thats were it goes
January 26, 201510 yr Author Ok I need some help heres my rotation setup now and it rotates weird AngleVentPipe2.class @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemStack) { if(entity == null){ return; } TileEntityAngleVentPipe2Block tile = (TileEntityAngleVentPipe2Block) world.getTileEntity(x,y,z); tile.direction = MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360 / 4)); } TileEntityVentPipe2Block.class public int direction; TileEntityVentPipe2Renderer.class @Override public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); ResourceLocation textures = (new ResourceLocation(RefStrings.MODID + ":textures/blocks/angleVentPipe2.png")); Minecraft.getMinecraft().renderEngine.bindTexture(textures); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); //Custom Rotate TileEntityAngleVentPipe2Block tile = (TileEntityAngleVentPipe2Block) entity; int direction = tile.direction; GL11.glRotatef(direction * 90 - 270, 0.0F, 1.0F, 0.0F); this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); }
January 26, 201510 yr What do you mean with weird? Could it be that your models center point is not set properly? Here could be your advertisement!
January 26, 201510 yr Author Well I made this with techne so I cant go back to it because I didnt save and only exported as a java class
January 26, 201510 yr Author What do you mean with weird? Could it be that your models center point is not set properly? What would the center rotation point be
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