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Posted

Hey guys, I've been messing around with modding MC lately and I wanted to make a mod for a friend. I have him as a mob in my mod but not sure how to put a nametag above his name. I'm sure that this goes in the renderEntity class so if anyone can help me that would be awesome!

 

renderEntity Class

 

package com.skullcrusher.practicemod.entities;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.util.ResourceLocation;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class RenderEntityGamingOnCaffeine extends RenderLiving

{

    private static final ResourceLocation Your_Texture = new ResourceLocation("practicemod:textures/entity/GamingOnCaffeine.png");  //refers to:assets/yourmod/textures/entity/yourtexture.png

 

    public RenderEntityGamingOnCaffeine(ModelBase par1ModelBase, float par2)

    {

        super(par1ModelBase, par2);

    }

 

    @Override

    protected ResourceLocation getEntityTexture(Entity par1Entity)

    {

        return Your_Texture;

    }

}

 

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

 

The highlighted part of the code that you posted is throwing errors on the this.field statements I also get an error on  double angle = Math.toRadians(entity.rotation);

 

Sorry if I forgot to mention that this is 1.7.10 I need to change that in the title but it looks like entity.rotation isn't a thing. as for the this.field statments I get the option to create a field or create a constant and both throw up even more errors.

Posted

That's because those lines are referring to my TileEntity.  You'll have to convert that to your mob, where appropriate.  Do note that my TE rendered the label on one face whereas nametags should be rendered flat to the camera's view plane (ie. you shouldn't rotate it).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That's because those lines are referring to my TileEntity.  You'll have to convert that to your mob, where appropriate.  Do note that my TE rendered the label on one face whereas nametags should be rendered flat to the camera's view plane (ie. you shouldn't rotate it).

I'm not that good at coding yet, Since I've recently started but I'll give it a shot!

Posted

I was looking around and found this.

 

 

protected void renderLivingLabel(EntityLiving par1EntityLiving, String par2Str, double par3, double par5, double par7, int par9)

    {

        double d3 = par1EntityLiving.getDistanceSqToEntity(this.renderManager.livingPlayer);

 

        if (d3 <= (double)(par9 * par9))

        {

            FontRenderer fontrenderer = this.getFontRendererFromRenderManager();

            float f = 1.6F;

            float f1 = 0.016666668F * f;

            GL11.glPushMatrix();

            GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLiving.height + 0.5F, (float)par7);

            GL11.glNormal3f(0.0F, 1.0F, 0.0F);

            GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

            GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

            GL11.glScalef(-f1, -f1, f1);

            GL11.glDisable(GL11.GL_LIGHTING);

            GL11.glDepthMask(false);

            GL11.glDisable(GL11.GL_DEPTH_TEST);

            GL11.glEnable(GL11.GL_BLEND);

            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            Tessellator tessellator = Tessellator.instance;

            byte b0 = 0;

 

            if (par2Str.equals("deadmau5"))

            {

                b0 = -10;

            }

 

            GL11.glDisable(GL11.GL_TEXTURE_2D);

            tessellator.startDrawingQuads();

            int j = fontrenderer.getStringWidth(par2Str) / 2;

            tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);

            tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);

            tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);

            tessellator.draw();

            GL11.glEnable(GL11.GL_TEXTURE_2D);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, 553648127);

            GL11.glEnable(GL11.GL_DEPTH_TEST);

            GL11.glDepthMask(true);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, -1);

            GL11.glEnable(GL11.GL_LIGHTING);

            GL11.glDisable(GL11.GL_BLEND);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glPopMatrix();

        }

    }

 

 

I get no errors with this but how would I set the nametag on Spawn? Is there a forge event bus for an onSpawn event? If so how would I set the nametag on that event?

Posted

I get no errors with this but how would I set the nametag on Spawn? Is there a forge event bus for an onSpawn event? If so how would I set the nametag on that event?

 

onEntityConstructed IIRC.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

If it's your own custom mob class, you can set the name directly in your entity's constructor or in onSpawnWithEgg or pretty much anywhere else in your class - no need for a Forge Event.

 

Well my class extends EntityMob So I guess I'll look in it.

Posted

Forgive me if I'm doing this wrong but looked around the forge events and stuff. I did this but it still doesn't work I could be missing something simple or I'm just doing this completely wrong,

 

 

@SubscribeEvent

public void EntityConstructing(EntityConstructing event){

setCustomNameTag("GamingOnCaffeine");

setAlwaysRenderNameTag(true);

}

 

 

As far as I know that the EntityConstructing is already an existing event so I shouldn't have to register and event handler.

Posted

No, don't use events. Put that code in your entity's constructor, like I said earlier.

Ah I misunderstood what you said. I got it working, Thanks! Although I could have sworn I've done this and it didn't work. But it's working now so I'm not complaining :D

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