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Posted

Having problems figuring out how to use this new Event.

    public static class HarvestCheck extends PlayerEvent
    {
        public final Block block;
        public boolean success;

        public HarvestCheck(EntityPlayer player, Block block, boolean success)
        {
            super(player);
            this.block = block;
            this.success = success;
        }
    }

 

I would like to make a Minecraft Block. Block.slowSand, when harvested have a chance to drop a custom item.

 

Such as, Gravel and Flint.

 

 

I have understood other events like Livingdrops, and livinghurt, however they each had .Classes. Seems the new HarvestCheck.class is buried inside the PlayerEvent.class. =/

 

 

Anyways, I need help starting up this method. A template would be most welcome.

  • 3 weeks later...
Posted

@ForgeSubscribe
public void harvestCheck(HarvestCheck e) {

}

 

...

I guess I should have been more specific... I meant when is this event supposed to fire? I have the class registered in the event bus, but it never seems to get to my code for this particular event. Shouldn't it fire for every block harvest attempt?

 

Posted

From a brief look at the code, it looks like it only fires when the block is harvested with a tool.

Hmm... it doesn't appear to be working that way.  I tried using bare hands and an axe to harvest log blocks and neither one fired this event.  I guess I'll have to do more investigation to see how/when it will actually fire.
Posted

I did a little testing and it seems that the event is only fired when a player tries to harvest a block that can't normally be harvested with whatever they are holding (or bare hands).  I'm trying to find out if that's intended or if it's a defect.  I'll report back what I hear.

Posted

Well, I guess I'll have to put together code for a HarvestBlock event PR.  The one I saw out there was pretty messy and wasn't really coded up to the standard of other events.  I'll try to get that submitted within a few days.

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