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How to use New PlayerEvent HarvestCheck?


Jade_Knightblazer

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Having problems figuring out how to use this new Event.

    public static class HarvestCheck extends PlayerEvent
    {
        public final Block block;
        public boolean success;

        public HarvestCheck(EntityPlayer player, Block block, boolean success)
        {
            super(player);
            this.block = block;
            this.success = success;
        }
    }

 

I would like to make a Minecraft Block. Block.slowSand, when harvested have a chance to drop a custom item.

 

Such as, Gravel and Flint.

 

 

I have understood other events like Livingdrops, and livinghurt, however they each had .Classes. Seems the new HarvestCheck.class is buried inside the PlayerEvent.class. =/

 

 

Anyways, I need help starting up this method. A template would be most welcome.

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  • 3 weeks later...

@ForgeSubscribe
public void harvestCheck(HarvestCheck e) {

}

 

...

I guess I should have been more specific... I meant when is this event supposed to fire? I have the class registered in the event bus, but it never seems to get to my code for this particular event. Shouldn't it fire for every block harvest attempt?

 

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From a brief look at the code, it looks like it only fires when the block is harvested with a tool.

Hmm... it doesn't appear to be working that way.  I tried using bare hands and an axe to harvest log blocks and neither one fired this event.  I guess I'll have to do more investigation to see how/when it will actually fire.
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I did a little testing and it seems that the event is only fired when a player tries to harvest a block that can't normally be harvested with whatever they are holding (or bare hands).  I'm trying to find out if that's intended or if it's a defect.  I'll report back what I hear.

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