Jump to content

[1.7.10]Resolving NoSuchField after class transformation


Disconsented

Recommended Posts

Oh god... what are you doing...

IExtendedEntityProperties exists exactly for this purpose: it allows to "add fields" to any entity without base edits.

IExtendedEntityProperties doesn't quite do what I want and besides this is just a proof of concept.

 

Basically what I want to do is store a single field on: Players, All Entity's of a type, All Item's of a type and All Block's of a type. The Players field is already done and works really well outside of needing to edit the source.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.