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[1.8] Invisible Held Item


deenkayros

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I recommed to use an empty texture.

 

Using NBT:

@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) //Only called for hand held items
    {
         if(stack.stackTagCompound != null && stack.stackTagCompound.getBoolean("isInvisible"))
        return Empty_Texture;
     else
        return Normal_Texture;
    }

@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
    {
        if(stack.stackTagCompound == null)
        {
stack.stackTagCompound  = new NBTTagCompound();
stack.stackTagCompound.setBoolean("isInvisible", True);
}else{
stack.stackTagCompound  = null;
}
        return stack;
    }

 

 

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