Jump to content

Recommended Posts

Posted

Why?

Seems to me like a single channel is enough for anyone. Just use it correctly.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

k, maybe to can help explain this to me then.

 

@Override
public void onPacketData(NetworkManager manager,
		Packet250CustomPayload packet, Player playerEntity)
{
	if (packet.channel.equals("HSPacket")) {
		handleRandom(packet);
	} else if (packet.channel.equals("HSPacket2")) {
		System.out.println("Working packet2");
		handleRandom2(packet);
	}
}

 

I know "HSPacket2" will not be called due to my mod_.java channels is set to "HSPacket".

 

However I already have 2 boolean and 3 int tied to static variables with the "HSPacket" for the tileentity.

 

If I was to send the same packet for my Server.isDaylight() sync with client, wouldn't that screw up my tileEntity and Time sync each time the packet is sent at the wrong time. Mainly if both events happen at once?, or is the packet processed quickly enough to not worry about that?

Posted

Nevermind, after a quick shave I thought about it for a bit.

 

I believe I just need to set up a if statement checking the first bit of data I send. Based on the value of this data, it will call required methods.

 

The template I am using from the tut posted here is just too cut and dry to handle multiple packet usage. I see that now :)

 

Thanks

Posted
  On 10/16/2012 at 12:51 PM, LexManos said:

Why?

Seems to me like a single channel is enough for anyone. Just use it correctly.

 

reading that, I'm doing it the other way too ... so, I'm pondering, what are the advantages and disadvantages of using

a) single packet class (Packet250CustomPayload) and multiple channels

and

b) single channel and multiple placket classes.

 

Realising now that of course the vanilla code uses 70+ different packet types, there has to be an advantage of using different packages instead of different channels...

running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है!

width=289 height=100http://www.arno-saxena.de/pictures/chococraft/banner_signature.png[/img]

Posted

-.- Not gunna get into basic design concepts.

But The 'channels' are shared, and you can stick as much data in that packet as you want.

Every time you make a channel you have to worry about another mod using the same channel, if it does you conflict, think of things like block id conflicts. The less of the limited resource you use, the less you're gunna have an issue.

 

If you look at MC, it does the exact same thing. It tags it with what type of packet it is, the first byte, and then deals with it accordingly.

 

 

So ya, you only need one channel, if you can't figure out how to deal with only one channel, then you really need to rethink what you're doing.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

true, haven't thought about the channels as a limited resource.

 

Also after changing to single-channel/multiple-packet-classes I found another nifty advantage :D Now my packet handler is very clean and tiny only checking what packet has arrived and calling the handler included in the respective class. (before that the packet handler had been crowded with the handlers ...) Now all code for one network action is packed together into one class and each packet class only is responsible for one network action. Looks nice, works well, what more to wish for :D

running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है!

width=289 height=100http://www.arno-saxena.de/pictures/chococraft/banner_signature.png[/img]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • abro el juego pero al tocar un solo jugador me tira la de   [02:23:30] [Render thread/FATAL] [ne.mi.co.ForgeMod/]: Preparing crash report with UUID c3ff08d5-d285-458d-a3b5-fbba17743dff #@!@# Game crashed! Crash report saved to: #@!@# C:\juegos\Minecraft\instances\1.20.1 forge\.minecraft\crash-reports\crash-2025-05-02_02.23.30-client.txt Process exited with code -1 (0xffffffffffffffff). ¡Por favor, ten en cuenta que normalmente ni el código de salida ni su descripción son suficientes para diagnosticar problemas! Sube siempre el registro entero y no solo el código de salida.
    • So, First of I am new to modding so bare with me I am creating a 1.20.1 forge mod that needs Oculus/Embeddium as a dependancy because later on I need to add custom shaders in for lights and such. I am using ParchmentMC as I've heard its better because of namings of things but that doesn't seem to like it when I run it alongside Oculus (Its a very barebones script adding two blocks and an item, and tested it before I did this) The 4 errors I get when I run 'runClient' is Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.oculus.json:texture.MixinAbstractTexture] from phase [DEFAULT] in config [mixins.oculus.json] FAILED during APPLY Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on iris$afterGenerateId could not find any targets matching 'Lnet/minecraft/client/renderer/texture/AbstractTexture;m_117963_()I' in net.minecraft.client.renderer.texture.AbstractTexture. Using refmap oculus-mixins-refmap.json [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinAbstractTexture -> Prepare Injections ->  -> handler$zgm000$iris$afterGenerateId(Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse] And then a "Execution failed for task ':runClient'." error My dependancies are just these with latest forge for 1.20.1 implementation fg.deobf('curse.maven:oculus-581495:6020952') // Oculus for 1.20.1 - 1.8.0  implementation fg.deobf('curse.maven:embeddium-908741:5681725') // Embeddium for 1.20.1 - 0.3.31 I have tested these mods & forge in a different modpack alone and it works fine Any help is much appreciated!
    • Im trying to make a server for me and my friends. I have no mods on it, (yet) but i keep getting this on the terminal right before it closes out. it insist even open long enogth m=for me to log on .this is my most resent crash report thanks in advance.   ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 2025-05-01 18:17:25 Description: Exception in server tick loop java.lang.IllegalStateException: Failed to initialize server     at TRANSFORMER/minecraft@1.21.5/net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:676) ~[server-1.21.5-20250325.162830-srg.jar%23141!/:?] {re:classloading,pl:accesstransformer:B}     at TRANSFORMER/minecraft@1.21.5/net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:276) ~[server-1.21.5-20250325.162830-srg.jar%23141!/:?] {re:classloading,pl:accesstransformer:B}     at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.21.5     Minecraft Version ID: 1.21.5     Operating System: Linux (amd64) version 6.11.0-19-generic     Java Version: 21.0.6, Ubuntu     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Ubuntu     Memory: 99161192 bytes (94 MiB) / 233832448 bytes (223 MiB) up to 1004535808 bytes (958 MiB)     CPUs: 2     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Pentium(R) CPU B950 @ 2.10GHz     Identifier: Intel64 Family 6 Model 42 Stepping 7     Microarchitecture: Sandy Bridge (Client)     Frequency (GHz): 2.10     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 2     Graphics card #0 name: 2nd Generation Core Processor Family Integrated Graphics Controller     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MiB): 256.00     Graphics card #0 deviceId: 0x0106     Graphics card #0 versionInfo: unknown     Virtual memory max (MiB): 5743.06     Virtual memory used (MiB): 3361.15     Swap memory total (MiB): 3828.00     Swap memory used (MiB): 811.72     Space in storage for jna.tmpdir (MiB): <path not set>     Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): <path not set>     Space in storage for io.netty.native.workdir (MiB): <path not set>     Space in storage for java.io.tmpdir (MiB): available: 421206.25, total: 467297.75     Space in storage for workdir (MiB): available: 421206.25, total: 467297.75     JVM Flags: 0 total;     Server Running: true     Active Data Packs: vanilla, mod_data, mod/neoforge     Available Data Packs: minecart_improvements, redstone_experiments, trade_rebalance, vanilla, mod/neoforge, mod_data     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     World Seed: -7131934175611965967     Suppressed Exceptions: ~~NONE~~     Is Modded: Definitely; Server brand changed to 'neoforge'     Type: Dedicated Server (map_server.txt)     ModLauncher: 11.0.4+main.d2e20e43     ModLauncher launch target: neoforgeserver     ModLauncher services:         sponge-mixin-0.15.2+mixin.0.8.7.jar mixin PLUGINSERVICE         loader-7.0.10.jar slf4jfixer PLUGINSERVICE         loader-7.0.10.jar runtime_enum_extender PLUGINSERVICE         at-modlauncher-11.0.2.jar accesstransformer PLUGINSERVICE         loader-7.0.10.jar runtimedistcleaner PLUGINSERVICE         modlauncher-11.0.4.jar mixin TRANSFORMATIONSERVICE         modlauncher-11.0.4.jar fml TRANSFORMATIONSERVICE     FML Language Providers:         javafml@7.0         minecraft@7.0     Mod List:         server-1.21.5-20250325.162830-srg.jar             |Minecraft                     |minecraft                     |1.21.5              |Manifest: NOSIGNATURE         neoforge-21.5.63-beta-universal.jar               |NeoForge                      |neoforge                      |21.5.63-beta        |Manifest: NOSIGNATURE     Crash Report UUID: 99fdd6a6-3898-4cfe-ab2c-80b1ace92081     FML: 7.0.10     NeoForge: 21.5.63-beta
    • My minecraft version is 1.20.1, I haven't had too many issues other than a mod not working sometimes, in which case I usually just delete and sift through the preexisting mods to try to find the issue, but I hit a big wall of not knowing what my issue is now. I just want to make a modpack for me and my partner!!! Here's the latest log url, https://pastebin.com/9LjctgYN 
    • i was having same problem, thanks 
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.