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[1.7.10]Interesting Question about TE


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That is LITERALLY what TE is for. You have ONE instance of block per client. Blocks in world are all the same (have only different meta). Then you can assign TileEntity to given block. You don't actually store TE inside block, you get it directly from world using block's coordinates (x/y/z).

getTIleEntityAt(x, y, z) - something like it (not in IDE now).


Unless you are asking about e.g rendering TE data on Client side. Then you need to synhcro it. TE has methods for it (look into base class).

1.7.10 is no longer supported by forge, you are on your own.

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Some info on TE that might be useful.  For 1.8 but almost identical for 1.7




The block can use world.getTileEntity(x,y,z) to get its corresponding TileEntity.  Don't forget to check for null in case it hasn't been initialised yet.



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By the way, why cant I look at the member variables / NBT from the block's code?


Probably because either

a) they're private

b) you didn't cast the TileEntity to YourTileEntity

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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I realised I forgot to change TileEntity stuff into TileEntityRadar stuff.

Sorry for causing this trouble!


Anyways I learnt some extra stuff which I was not expected to see. Thanks for that!!!

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