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[1.7.10]Sync issues with block breaking


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Im trying to have a pickaxe break a 3³ cube of blocks, bt somehow the server thinks the blocks are still there, while the client thinks they're gone.





Event Handler to do it:



Probably a very obvious problem(as always) but im not getting it...

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You need to actually break the block with

block#tryHarvestBlock(x, y, z)

, which has the advantage that you don't need to call any ForgeHooks stuff, since it's already in there.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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