PixelsNeverDie Posted February 4, 2015 Posted February 4, 2015 Hello, does anyone here have a clue how to advance the net.minecraft.util.Timer that is used for Rendering and Game Ticking by a certain amount of time? I manually stopped it from calling the updateTimer() method (by setting timerSpeed to 0). However, I'm creating a mod which needs to be frame perfect, so I'd like to advance the timer (and it's elapsedPartialTicks, elapsedTicks and elapsedRenderTicks fields) by 1/FPS seconds. Thanks in advance for any suggestions, Pixel Quote
Draco18s Posted February 4, 2015 Posted February 4, 2015 Better question: What are you trying to do and why? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
PixelsNeverDie Posted February 4, 2015 Author Posted February 4, 2015 I'm basically creating a frame-by-frame video using camera paths: (directly generated from the mod) Only the player (pre-recorded, it's a Replay Mod) is jittery - that's because of the Timer. More footage of the Replay Mod: Quote
Ernio Posted February 4, 2015 Posted February 4, 2015 I am here literally just to say that this thing is so god damn cool !!! (i just had to) Also: wouldn't this break all other mods (anything that uses ticks actually) and speed up/down things to strange brackets? Quote 1.7.10 is no longer supported by forge, you are on your own.
deadrecon98 Posted February 5, 2015 Posted February 5, 2015 Maybe try a tick handler? That seems to tick once every 100th of a second. (or 1 milisecond) Quote
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