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[1.7.10] [Solved] Changing a block's model?


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Posted

I'm aware that in 1.8 Json files handle the models for blocks. However I'm working in 1.7.10 (I have decided 1.8 isn't stable enough for my liking) that being said, how would I do this in 1.7.10? I've got the techne model prepared, and I know how to make a basic block. Thanks in advance. :)

Posted

You need to implement a "TileEntitySpecialRenderer"

 

Look at this wiki page http://www.minecraftforge.net/wiki/Tile_entity_special_renderer

 

and this

 

http://greyminecraftcoder.blogspot.com/2013/07/block-rendering.html

 

I'm currently working on a mod that uses both the "ISimpleBlockRenderingHandler" and the "TileEntitySpecialRenderer", the "ISimpleBlockRenderingHandler" allows you to customize the look of how a block looks like in the inventory and in the world.

 

void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer);

boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer);

I require Java, both the coffee and the code :)

Posted
  On 2/5/2015 at 1:09 PM, Belpois said:

You need to implement a "TileEntitySpecialRenderer"

 

Look at this wiki page http://www.minecraftforge.net/wiki/Tile_entity_special_renderer

 

and this

 

http://greyminecraftcoder.blogspot.com/2013/07/block-rendering.html

 

I'm currently working on a mod that uses both the "ISimpleBlockRenderingHandler" and the "TileEntitySpecialRenderer", the "ISimpleBlockRenderingHandler" allows you to customize the look of how a block looks like in the inventory and in the world.

 

void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer);

boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer);

 

Ok, I'll try that. :)

 

Edit: @Belpois Uhh, I looked at the tutorial, and there is nothing about adding a model. It just tells me about the Tesselator. Is there a way to render a model with the Tesselator?

Posted

Lol, I wasn't looking at the TileEntitySpecialRenderer tutorial, I got it to work (although the textures are buggy). Bv9g2dO.png Thanks for your help.

Posted
  On 2/5/2015 at 9:35 PM, Awesome_Spider said:

Lol, I wasn't looking at the TileEntitySpecialRenderer tutorial, I got it to work (although the textures are buggy). -snip- Thanks for your help.

 

Send your render code so that I can help you with the texture issues.

Posted
  On 2/5/2015 at 10:35 PM, deadrecon98 said:

  Quote

Lol, I wasn't looking at the TileEntitySpecialRenderer tutorial, I got it to work (although the textures are buggy). -snip- Thanks for your help.

 

Send your render code so that I can help you with the texture issues.

 

The texture issues are fixed now. It was a problem with my modid or something. :)

Posted
  On 2/5/2015 at 9:44 PM, Belpois said:

Your welcome, Is that a technie model or you wrote the vertices yourself?

 

It's a techne model. :) I'm not near as experienced with vertices and techne does it all for me.

Posted
  On 2/6/2015 at 6:12 AM, Awesome_Spider said:

It's a techne model. :) I'm not near as experienced with vertices and techne does it all for me.

 

Yes vertices can be a bit confusing at first, if your interested have a look at this https://open.gl/drawing

I require Java, both the coffee and the code :)

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