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[1.7.10] Two or more tile entities in one location


Belpois

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Dumb question below  ::)

 

The way the code is written in Minecraft seems to indicate that only one TileEntity can be present at one time at any given coordinate (X, Y Z).

 

Is this correct or can more than one TileEntity be placed at a given coordinate?

 

-

 

Corrected it so people can understand it :)

I require Java, both the coffee and the code :)

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First of all: Entity != TileEntity.

 

Yep, sorry for the misleading sentence;

 

"Is this correct or can more than one entity be placed at a given coordinate?"

 

Should have written TileEntity :)

 

TileEntities: No.

 

Damn, gotta somehow override the cube renderer then.

 

Thanks!

I require Java, both the coffee and the code :)

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Damn, gotta somehow override the cube renderer then.

 

What is your goal?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Damn, gotta somehow override the cube renderer then.

 

What is your goal?

 

Right click with item > changes the texture on any or some vanilla block.

 

Was going to go for panels at first to avoid messing the vanilla renderer...

I require Java, both the coffee and the code :)

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You will need a custom block and replace the world block with your custom block, then that block can display any texture you please (either 16 variations using metadata or a tile entity that saves which block it's masquerading as).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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You will need a custom block and replace the world block with your custom block, then that block can display any texture you please (either 16 variations using metadata or a tile entity that saves which block it's masquerading as).

 

Love that idea! Thanks.

 

These where my maddening thoughts on how to go about it:

  • Put panels on the block, wallpaper kind of thing...
  • Custom rendering, would have been a nightmare  :(
  • Allow player to only use a custom block, good idea but not very fun :P

 

Awesome!

I require Java, both the coffee and the code :)

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