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[1.7.10] Ore spawn


jordsta95

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Same way that you'd spawn any other ore. Just check for your dimension ID in your IWorldGenerator.

So if this is the nether

      case 1:

      generateNether(world, random, chunkX * 16, chunkZ * 16);

then

      case Main.dimensionID:

      generateDim(world, random, chunkX * 16, chunkZ * 16);

 

?

 

Why bother?

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You need a

break;

in there too, I would hope.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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As I said, I don't know how to do dimension stuff, so I am sorta stumped on this. I tried doing this, only to have the game crash:

@Override
  public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { 
      switch(world.provider.dimensionId){
      case 1:
      generateNether(world, random, chunkX * 16, chunkZ * 16);
      case 0:
          generateSurface(world, random, chunkX * 16, chunkZ * 16);
      case -1:
          generateEnd(world, random, chunkX * 16, chunkZ * 16);
      case Main.dimensionID:
    	    generateDim(world, random, chunkX * 16, chunkZ * 16);
      }
  }

  private void generateEnd(World world, Random random, int chunkX, int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
      }
  }

  private void generateSurface(World world, Random random, int chunkX, int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
         }  

               
  }

  private void generateNether(World world, Random random, int chunkX,
          int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
      } 
  }


  private void generateDim(World world, Random random, int chunkX, int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
          (new WorldGenMinable(blockRegist.endOre, 400, Blocks.stone)).generate(world, random, xCoord, yCoord, zCoord);}  

               
  }
    
}

Why bother?

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My comment had nothing to do with "dimension stuff" but "java stuff."

You don't have any

break

s between your case statements.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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My comment had nothing to do with "dimension stuff" but "java stuff."

You don't have any

break

s between your case statements.

@Override
  public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { 
      switch(world.provider.dimensionId){
      case 1:
      generateNether(world, random, chunkX * 16, chunkZ * 16);
      break;
      case 0:
          generateSurface(world, random, chunkX * 16, chunkZ * 16);
          break;
      case -1:
          generateEnd(world, random, chunkX * 16, chunkZ * 16);
          break;
      case Main.dimensionID:
    	    generateDim(world, random, chunkX * 16, chunkZ * 16);
    	    break;
      }
  }

 

Added in the breaks, and can now load the world, but when travelling to the dimension there is still the same crash:

http://pastebin.com/k5enStDG

Why bother?

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You generate too much of your ore. Try lowering the 60 passes per chunk.

 

THANK YOU! :D

 

I didn't know that numbers too big would be that much of a hassle, I never had issues with 200 (as a test figure) in the end... but I guess other ores genning in the same area can cause issues

Why bother?

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