Jump to content

Recommended Posts

Posted

Hey there, I want to make an ore only spawn in a custom dimension"Main.dimensionID" how would I make it so that I spawn something there?

 

I haven't messed with anything other than vanilla dimensions before :/

Why bother?

Posted

Same way that you'd spawn any other ore. Just check for your dimension ID in your IWorldGenerator.

So if this is the nether

      case 1:

      generateNether(world, random, chunkX * 16, chunkZ * 16);

then

      case Main.dimensionID:

      generateDim(world, random, chunkX * 16, chunkZ * 16);

 

?

 

Why bother?

Posted

You need a

break;

in there too, I would hope.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

As I said, I don't know how to do dimension stuff, so I am sorta stumped on this. I tried doing this, only to have the game crash:

@Override
  public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { 
      switch(world.provider.dimensionId){
      case 1:
      generateNether(world, random, chunkX * 16, chunkZ * 16);
      case 0:
          generateSurface(world, random, chunkX * 16, chunkZ * 16);
      case -1:
          generateEnd(world, random, chunkX * 16, chunkZ * 16);
      case Main.dimensionID:
    	    generateDim(world, random, chunkX * 16, chunkZ * 16);
      }
  }

  private void generateEnd(World world, Random random, int chunkX, int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
      }
  }

  private void generateSurface(World world, Random random, int chunkX, int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
         }  

               
  }

  private void generateNether(World world, Random random, int chunkX,
          int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
      } 
  }


  private void generateDim(World world, Random random, int chunkX, int chunkZ) {
      for(int i = 0; i < 60; i++){
          int xCoord = chunkX + random.nextInt(16);
          int yCoord = random.nextInt(60);
          int zCoord = chunkZ + random.nextInt(16);
          (new WorldGenMinable(blockRegist.endOre, 400, Blocks.stone)).generate(world, random, xCoord, yCoord, zCoord);}  

               
  }
    
}

Why bother?

Posted

My comment had nothing to do with "dimension stuff" but "java stuff."

You don't have any

break

s between your case statements.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

My comment had nothing to do with "dimension stuff" but "java stuff."

You don't have any

break

s between your case statements.

@Override
  public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { 
      switch(world.provider.dimensionId){
      case 1:
      generateNether(world, random, chunkX * 16, chunkZ * 16);
      break;
      case 0:
          generateSurface(world, random, chunkX * 16, chunkZ * 16);
          break;
      case -1:
          generateEnd(world, random, chunkX * 16, chunkZ * 16);
          break;
      case Main.dimensionID:
    	    generateDim(world, random, chunkX * 16, chunkZ * 16);
    	    break;
      }
  }

 

Added in the breaks, and can now load the world, but when travelling to the dimension there is still the same crash:

http://pastebin.com/k5enStDG

Why bother?

Posted

You generate too much of your ore. Try lowering the 60 passes per chunk.

 

THANK YOU! :D

 

I didn't know that numbers too big would be that much of a hassle, I never had issues with 200 (as a test figure) in the end... but I guess other ores genning in the same area can cause issues

Why bother?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
    • Maybe you need to create file in assets/<modid>/items/<itemname>.json with content like this:   { "model": { "type": "minecraft:model", "model": "modname:item/itemname" } }  
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.