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Posted

So I want to get parameters from /summon. Example: "/summon MinionSkeletonMod.Minion ~ ~ ~ {owner:"AwesomePlayer"}"

 

And I want to get the owner part in my entity class. So how does minecraft save that? And how would I get it?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

  • Author

NBT. Once your entity is created, readFromNBT will be called with an NBTTagCompound that has the data. In this case owner: "AwesomePlayer".

 

By the way: name changes are possible now, use UUIDs, not usernames.

Yeah will do that. Just for the sake of an example I used a username.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

  • Author

Follow up question.

Is there a way of doing getPlayerByUUID or something?

If there isnt, is there a place where I can get all the online player UUIDs so I can loop through them?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

  • Author

In 1.8: MinecraftServer().getServer().getConfigurationManager().getPlayerByUUID(<uuid>)

 

In 1.7 you have to loop manually I think.

Im using 1.7.

So what holds all the UUIDs of the players online?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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