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[1.8] Custom Liquid not working... :(


Eetmorchikn

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Trying to make a custom liquid, and when I instantiate the BlockLiquid I get an "InvalidMaterial" error... This happens every time I place the liquid from my custom item bucket class.

 

Whats happening is this:

 

 

 

I have my Custom Liquid/Fluid class that is constructed using a custom material:

 

public class BlockFluidCustom extends BlockLiquid {

public static final String name = "fluid_snow";

public BlockFluidCustom() {
	super(Mod.customMaterial);
}

}

 

And whenever I try to place the custom liquid, this method gets invoked...

 

    public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
    {
        if (materialIn == Material.water)
        {
            return Blocks.flowing_water;
        }
        else if (materialIn == Material.lava)
        {
            return Blocks.flowing_lava;
        }
        else
        {
            throw new IllegalArgumentException("Invalid material");
        }
    }

 

THUS, the error is thrown. http://minecraftforge.net/forum/Smileys/default/cry.gif

 

Stacktrace:

java.lang.IllegalArgumentException: Invalid material
at net.minecraft.block.BlockLiquid.getFlowingBlock(BlockLiquid.java:383)
at net.minecraft.block.BlockLiquid.getFlowDirection(BlockLiquid.java:292)
at net.minecraft.client.renderer.BlockFluidRenderer.renderFluid(BlockFluidRenderer.java:82)
at net.minecraft.client.renderer.BlockRendererDispatcher.renderBlock(BlockRendererDispatcher.java:72)
at net.minecraft.client.renderer.chunk.RenderChunk.rebuildChunk(RenderChunk.java:178)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.processTask(ChunkRenderWorker.java:100)
at net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.updateChunkNow(ChunkRenderDispatcher.java:144)
at net.minecraft.client.renderer.RenderGlobal.setupTerrain(RenderGlobal.java:882)
at net.minecraft.client.renderer.EntityRenderer.renderWorldPass(EntityRenderer.java:1264)
at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1207)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1032)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1048)
at net.minecraft.client.Minecraft.run(Minecraft.java:345)
at net.minecraft.client.main.Main.main(Main.java:117) 

 

Is there a way around this?!?

Could I just change the texture of the fluid, but construct it with Material.water? heeeelllp plis.

I may have over-thunk it...

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Posted by: diesieben07

« on: Today at 12:50:34 AM » Insert Quote

Don't use the vanilla liquid blocks. Use Forge's BlockFluidClassic.

 

Forgot to mention: I tried BlockFluidClassic and I couldn't figure out how to put the texture on the block. Every time I placed it minecraft crashed, giving me a NullPointer..Something about Texture Atlas and a setIcons() method... How would I Implement that method in the liquid classes I have? It that what you are talking about?

I may have over-thunk it...

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  • 3 weeks later...

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