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Posted (edited)

Override ItemArmor#onArmorTick to detect when the player is wearing the armor.

 

As for making the player emit light, I can think of 3 methods, all of which have drawbacks:

1. Manually set the light level of the blocks around the player (very resource demanding, can cause a lot of lag)

2. Make a custom block that emits light. Create the block at the player's position, and destroy it whenever the player moves to another block. Repeat the process as the player moves

3. Rewrite how Minecraft lighting works (like in AtomicStryker's Dynamic Lights mod) (hard to implement if you are a novice modder, as you have stated)

 

I would say the 2nd way is the easiest to understand and to implement.

Edited by DavidM

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Posted

Define glow.

if you mean “render fullbright on the player” it’s very easy.

if you mean create light around the player, you can make a light-emitting block that follows you around (reasonably difficult), or you can depend on OptiFine’s Dynamic Lights feature and/or the dynamic lights mod (probably pretty easy)

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Posted

I thought about making a block that emmits light but what will happen when, for example, player stands near a torch or swims in the water?So, at this point I've done some research and decided to add dynamic_lights.properties to my mod./*Sorry for my english*/

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  • 5 years later...
Posted
On 5/5/2024 at 4:04 AM, Deniz_ said:

Hey! I want to add a glow texture for my custom armor. How can i do it?

A glowing texture for a custom armor is a daunting task; you'll need to create a custom render layer for your armor, which is easier said than done, and also connect that layer to the player that should be wearing it. I really have no idea how to do that. I'd recommend looking into how other mods do custom armor, and working from there.

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