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[1.7.10 -> 1.8][Solved] Player logged-in packet sending. (I mean, cmon)


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God... this is literally 3rd thread with same problem.


Have look at this:



I just updated from 1.7.10 to 1.8 and this shit is messing with my brain again.


In 1.7.10 solution was to use combination of:




...and there was no problem since at the time any of those was executed client alredy had his entity.


But now, someone decided to make me hang myself on a mouse cable by making PlayerLoggedInEvent launch just before client has constructed my player, so I (again) cannot send any "initial" packet.

EntityConstructing and EntityJoinWorldEvent on CLIENT happen WAY too late and until that time I cannot do shit.


Anyone knows anything here?


Goal stays the same: Send synchro packet to player after he reconstructs (no matter why - login/respawn). Ofc do it without using ticks and client-side requests.

1.7.10 is no longer supported by forge, you are on your own.

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Oh my, new things ;p


Okay, I implemented IThreadListener and (inside onMessage)

this.addScheduledTask(new ScheludedTask((byte) 0, player, message));

ScheludedTask is my implementation of Runnable


How do I actually make my Runnable run()?


I am totally green here. Idk if I should even pass message into Runnable.


Thanks for help :)


EDIT: W8, don't tell me, i think I got it working! (testing critical situations).

1.7.10 is no longer supported by forge, you are on your own.

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Yuuuup, It works like a charm.

width=400 height=212http://img-9gag-lol.9cache.com/photo/aKg3ZY3_460sa_v1.gif[/img]


Thanks as always diesieben (da real MVP).



		Minecraft.getMinecraft().addScheduledTask(new ScheludedClientTask(message));


private IMessage message;

public ScheludedClientTask(IMessage message)
	this.message = message;

public void run()
	EntityPlayer player = Minecraft.getMinecraft().thePlayer;
	if (message instanceof PacketOpenCloseGui)
		PacketOpenCloseGui msg = (PacketOpenCloseGui) this.message;
		case 1: player.openGui(Main.instance, 100, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ); break;

Task will run after thePlayer is constructed.


Thread solved.

1.7.10 is no longer supported by forge, you are on your own.

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