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Posted

Hey there.  I have a block which extends BlockRedstoneWire and I'm trying to change the texture of it.  The normal methods of changing a texture don't seem to be having an effect; no matter what I name the new textures, it still always shows the normal Redstone textures.

 

EDIT:

The solution is to create a custom renderer.

Posted
  On 2/8/2015 at 10:57 PM, diesieben07 said:

Derp me... I was misunderstanding your entire question.

You need to override registerIcons in your Block

 

That's what I've done, but it still shows up red for some reason.  Here's what the code looks like:

    @SideOnly(Side.CLIENT)
    public IIcon cross;
    @SideOnly(Side.CLIENT)
    public IIcon line;
    @SideOnly(Side.CLIENT)
    public IIcon cross_overlay;
    @SideOnly(Side.CLIENT)
    public IIcon line_overlay;

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister registerer)
    {
        this.cross = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "cross");
        this.line = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "line");
        this.cross_overlay = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "cross_overlay");
        this.line_overlay = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "line_overlay");
this.blockIcon = this.cross;
    }

Posted

I've looked through the code to see where getRedstoneWireIcon is called, but the BlockRedstoneWire.class didn't seem to call it anywhere.

 

    @SideOnly(Side.CLIENT)
    public static IIcon cross;
    @SideOnly(Side.CLIENT)
    public static IIcon line;
    @SideOnly(Side.CLIENT)
    public static IIcon cross_overlay;
    @SideOnly(Side.CLIENT)
    public static IIcon line_overlay;

    @SideOnly(Side.CLIENT)
public IIcon getIcon(IBlockAccess world, int x, int y, int z, int meta)
{
		return this.blockIcon;
	}
    
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int par1, int par2)
    {
		return this.blockIcon;
    }

    @SideOnly(Side.CLIENT)
    public IIcon func_149735_b(int par1, int par2)
    {
		return this.blockIcon;
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister registerer)
    {
        this.cross = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "cross");
        this.line = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "line");
        this.cross_overlay = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "cross_overlay");
        this.line_overlay = registerer.registerIcon(ModReferences.MODID + ":redstone_dust" + "_" + "line_overlay");
this.blockIcon = this.cross;
    }

    @SideOnly(Side.CLIENT)
    public static IIcon getRedstoneWireIcon(String icon)
    {
        return icon.equals("cross") ? cross : (icon.equals("line") ? line : (icon.equals("cross_overlay") ? cross_overlay :
                           (icon.equals("line_overlay") ? line_overlay : null)));
    }

 

Edit: This code didn't work either, by the way.

Posted

This class, if I am remembering correctly, is a modified version of the redstone renderer.

 

https://github.com/Draco18s/Artifacts/blob/master/main/java/com/draco18s/artifacts/client/RenderLaserBeam.java

 

It's got some alterations to handle "corners" as pluses and to render "into" glass and other transparent blocks that don't actually interrupt the beam (but in which it can't occupy due to the cellular automata nature of Minecraft).  But it might help you get started.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/9/2015 at 1:05 AM, Draco18s said:

This class, if I am remembering correctly, is a modified version of the redstone renderer.

 

https://github.com/Draco18s/Artifacts/blob/master/main/java/com/draco18s/artifacts/client/RenderLaserBeam.java

 

It's got some alterations to handle "corners" as pluses and to render "into" glass and other transparent blocks that don't actually interrupt the beam (but in which it can't occupy due to the cellular automata nature of Minecraft).  But it might help you get started.

 

Oh, thanks very much Draco!  Very helpful!

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