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Posted

I'd like to know how much bytes (in packets) is vanilla sending on average per "some" time perioid.

 

Anyone knows that and would simply give me number or maybe there is "easy" lookup on some netty tracker? (like bytes written/read in given channel)

 

Why?

 

 

I need to know how much will my stats synchronization take compared to vanilla. I'll be adding few values to EVERY mob (MobStats) and since there are like 500+ entities loaded around each player (if their load-area is not overlapping) and player himself probably starts tracking new entity few dozen times per tick while e.g running, there would be quite some number of those synchro shit going on. I'd like to be on safe-side. And yes - data I am sending is needed on client (rendering purposes).

 

 

1.7.10 is no longer supported by forge, you are on your own.

Posted

Oh god no, this sounds way more complex than is necessary. If you really do insist upon this however, see if you can track the bytes from the MInecraft application itself. (I mean use pure java instead of forge or mc to track it.)

Posted

Yeah... "Insert a handler". Asking "how?" would probably leave me with answer I don't understand either, so unless someone knows exacly what to do (without using ASM, which at this moment is my only idea) then I'll probably leave this for later ;p

1.7.10 is no longer supported by forge, you are on your own.

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