Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Before I start, code will NOT be formatted. BBcode is not working for me.

 

My code runs multiple times sometimes.

When I break a block, sometimes it does 2 things. I wan't it to only do 1 thing. It randomly happens.

Read all the code before replying.

 

Thanks in advance!

 

package com.scriph.luckybox.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.command.ICommandManager;
import net.minecraft.command.ICommandSender;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.World;


public class blockLuckyBlock extends Block{

int randomWithRange(int min, int max){
int range = (max - min) + 1;     
return (int)(Math.random() * range) + min;
}

public blockLuckyBlock(){
super(Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
this.setBlockName("luckyboxblock");
this.setCreativeTab(CreativeTabs.tabBlock);
this.setBlockTextureName("luckybox:lucky_box");
this.setResistance(1000);
}

public void onBlockDestroyedByPlayer(World world, int x, int y, int z, int meta) {
MinecraftServer minecraftserver = MinecraftServer.getServer();
ICommandManager icommandmanager = minecraftserver.getCommandManager();
ICommandSender thisi = minecraftserver;	

int jf=randomWithRange(3,7);

switch (jf) {

case 3: jf=3;
icommandmanager.executeCommand(thisi,"/give @p minecraft:dirt 1");
break;

case 4: jf=4;
icommandmanager.executeCommand(thisi,"/give @p minecraft:diamond "+randomWithRange(3,34));
break;

case 5: jf=5;
Entity gravel = EntityList.createEntityByID(2, world);
gravel.setPosition(x, y, z);
world.spawnEntityInWorld(gravel);

Entity gravelz = EntityList.createEntityByID(2, world);
gravelz.setPosition(x, y, z);
world.spawnEntityInWorld(gravelz);
break;

case 6: jf=6;
Entity gravel1 = EntityList.createEntityByID(50, world);
gravel1.setPosition(x, y, z);
world.spawnEntityInWorld(gravel1);

Entity gravel2 = EntityList.createEntityByID(50, world);
gravel2.setPosition(x, y, z);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
world.spawnEntityInWorld(gravel2);
break;

case 7: jf=7;
Entity EntityTNTPrimed = EntityList.createEntityByID(20, world);
EntityTNTPrimed.setPosition(x, y, z);
world.spawnEntityInWorld(EntityTNTPrimed);
    
Entity EntityTNTPrimedz = EntityList.createEntityByID(20, world);
EntityTNTPrimedz.setPosition(x-3, y, z);
world.spawnEntityInWorld(EntityTNTPrimedz);
    
Entity EntityTNTPrimedm = EntityList.createEntityByID(20, world);
EntityTNTPrimedm.setPosition(x+3, y, z);
world.spawnEntityInWorld(EntityTNTPrimedm);
    
Entity EntityTNTPrimedz1 = EntityList.createEntityByID(20, world);
EntityTNTPrimedz1.setPosition(x, y, z-3);
world.spawnEntityInWorld(EntityTNTPrimedz1);
    
Entity EntityTNTPrimedz2 = EntityList.createEntityByID(20, world);
EntityTNTPrimedz2.setPosition(x, y, z+3);
world.spawnEntityInWorld(EntityTNTPrimedz2);
break;

}return;}}

1. It's really not that hard to put code and /code around your code.

2. On block destroyed by player is called on both the client and server sides. Use world.isRemote (true if client side) to check wether the code is running on the client or server side, you'll only want your code to execute if it's on the server.

3. From looking at your code it seems like you are making a clone of the Lucky Blocks mod, why?

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.