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This is pretty easy to do, actually. Use the IItemRenderer interface to override item rendering. Here's an example:

 

package whatever;
import net.minecraft.src.*;
import net.minecraftforge.client.IItemRenderer;

public class TestRenderer implements IItemRenderer 
{
public boolean handleRenderType(ItemStack item, ItemRenderType type) 
{
	if (type == ItemRenderType.EQUIPPED) { return true; }
	return false;
}

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) 
{
	return false;
}

public void renderItem(ItemRenderType type, ItemStack item, Object... data) 
{
	if (type == ItemRenderType.EQUIPPED) {
		RenderBlocks blockRenderer = (RenderBlocks)data[0];
		EntityLiving entity = (EntityLiving)data[1]; // entity holding the item
		// render item here
	}
}
}

 

Register it like this in your client proxy:

MinecraftForgeClient.registerItemRenderer(ITEMID, new TestRenderer());

 

 

  • Author

So, i'm guessing ITEMID is the shiftedIndex of the item. But, how do you register a model for it to use, what is the best way of making a model for a held item and how do you register a texture for the model to use?

Yes, ITEMID is the shiftedIndex. You don't need to register a model for it, just render the model when the renderItem method is called.

 

Just make a model like you would for an entity, except you don't to register anything except for the item renderer.

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