Jump to content

[1.8]Creating Player Model Animations?


Mecblader

Recommended Posts

Hello, I was just wondering how complicated it would be to add new player model animations, or poses, whenever a certain event is triggered. If it is reasonable, in terms of effort, then how would i have to go about adding new player model animations?

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

What kind of animation do you looking for? If it just uses vanilla player model parts, you can do it easily in RenderPlayerEvent, by modifying the model's rotation value.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

I tried using that as an event a tried registering the event with both: MinecraftForge.EVENT_BUS.register(new CLASSGOESHERE); & FMLCommonHandler.instance().bus().register(new CLASSGOESHERE());, but the event is not being called. I have worked with other events before, but am I using this one wrong?

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

Well basically I added a different fishing system into minecraft an I want to make the player bend over and render the item, being a fishing net, in the water.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

I would do that, but my mod is meant to be a a standalone mod, except forge of course.  My mod completely overhauls minecraft, meaning that is will not be and is not intended to be compatible with other mods and I wanted it be be a pickup and go kind of mod, meaning that I don't really want the user to have to download the api and then use it.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

OK, so I have overridden the whole RenderPlayer class, via reflection during the the post init period in my client proxy class, with my new class that extends RenderPlayer, but none of the methods seem to be called, did I do it wrong.

 

My reflection code(keep in mind that I have not done reflection very often before, I know about it, but not much experience with it)

 

	
                Minecraft mc = Minecraft.getMinecraft();
	Field privateStringField = null;

	try {
		privateStringField = RenderManager.class.getDeclaredField("field_178637_m");
	} catch (NoSuchFieldException e) {
		e.printStackTrace();
	} catch (SecurityException e) {
		e.printStackTrace();
	}

	privateStringField.setAccessible(true);

//Test Code
	try {
		Log.println("Before: " + privateStringField.get(mc.getRenderManager()));
	} catch (IllegalArgumentException e1) {
		e1.printStackTrace();
	} catch (IllegalAccessException e1) {
		e1.printStackTrace();
	}
//Test Code
	PlayerRender playerRender = new PlayerRender(mc.getRenderManager());
	Log.println("New: " + playerRender);
	try {
		privateStringField.set(mc.getRenderManager(), playerRender);
	} catch (IllegalArgumentException e) {
		e.printStackTrace();
	} catch (IllegalAccessException e) {
		e.printStackTrace();
	}

//Test Code
	try {
		Log.println("After: " + privateStringField.get(mc.getRenderManager()));
	} catch (IllegalArgumentException e1) {
		e1.printStackTrace();
	} catch (IllegalAccessException e1) {
		e1.printStackTrace();
	}

	privateStringField.setAccessible(false);

 

 

My RenderPlayerClass(Don't really think you'll need it, but here is it anyway)

@SideOnly(Side.CLIENT)
public class PlayerRender extends RenderPlayer {

public PlayerRender(RenderManager renderManager) {
	this(renderManager, true);
}

public PlayerRender(RenderManager renderManager, boolean useSmallArms) {
	super(renderManager, useSmallArms);
}
}

 

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.