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Posted

So Im making a gui for showing information about a item and I want to have a picture of that item. Is it possible to have an image and I don't have to make it its background?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

Maybe RenderItem.renderItemin2D would work.

.. What do you mean by "I don't have to make it its background"?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Maybe RenderItem.renderItemin2D would work.

.. What do you mean by "I don't have to make it its background"?

I meant that the I have to make the item picture as part of the background and have the text info around it.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

Then  just use renderItemin2D.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Then  just use renderItemin2D.

Is there any where for a png?

Any types of image files will work.

(I know this doesnt matter but Im masking a bump cheesy.gif

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

Are you asking how to draw .png image onto screen/gui or what?

Yeah. I want to draw a .png onto a GuiScreen.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

Passing all irrelevant data:

inside GuiScreen#drawScreen(...):

this.mc.getTextureManager().bindTexture(new ResourceLocation(InitUtil.ModID + ":" + "textures/gui/myGui.png");
this.drawTexturedModalRect(xPos, yPos, xOffset, yOffset, width, height);

1.7.10 is no longer supported by forge, you are on your own.

Posted

Passing all irrelevant data:

inside GuiScreen#drawScreen(...):

this.mc.getTextureManager().bindTexture(new ResourceLocation(InitUtil.ModID + ":" + "textures/gui/myGui.png");
this.drawTexturedModalRect(xPos, yPos, xOffset, yOffset, width, height);

Hmmm.. That might work. Ill try it out.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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