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[1.7.10]Techne into Forge?


BuddingDev

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In Techne: File -> Export -> Java

Name it something intelligent.

Move the file into your source files directories, somewhere intelligent.

Refactor the code so it stops throwing errors (Techne assumes that you plan to put this file in the net.minecraft.client.entities package, which is Wrong with a Capital W, so it throws a ton of errors that are easy to fix, provided you know anything about Java).

Register a new rendering doodad as appropriate for the kind of model you wish to render in your client proxy.

Bam, done

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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It depends on what you're trying to render.

 

What are you trying to render?

 

And don't say "a techne model" because that's the visual representation, not what it is.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Then Maybe I need to clarify and or need to be clarified...

 

I am planning to make a gun that shoots small bullets from it.

Then I was thinking if I could use Techne to make a model for it.

I completed the making and the export step, and solved all errors while moving into Forge.

But my entity (the bullet) dont show up , but still exists. (I saw my test subject creepers die before me.)

 

BTW do you guys need the source code?

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And your client proxy?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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public class ClientProxy extends CommonProxy {

@Override

    public void preInit(FMLPreInitializationEvent e) {

RenderRegistry.RegisterRender(); // Another class in my mod. The problematic line is below:

RenderingRegistry.registerEntityRenderingHandler(EntityTesterBolt.class, new RenderFireball(0));

        super.preInit(e);

    }

 

    @Override

    public void init(FMLInitializationEvent e) {

        super.init(e);

    }

 

    @Override

    public void postInit(FMLPostInitializationEvent e) {

        super.postInit(e);

    }

}

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Aside from having used the main mod file events...

 

RenderingRegistry.registerEntityRenderingHandler(EntityTesterBolt.class, new RenderFireball(0));

 

RenderBolt != RenderFireball

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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According to my available code, I need one more parameter to actually render the model from Model Class.

What would that be?

 

(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

(Entity entity, double x, double y, double z, float u, float v)

f5 is not paired up.

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Try

0.0625F

as that is what I always use as the last parameter when doing models.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Try

0.0625F

as that is what I always use as the last parameter when doing models.

 

It's a scale value.  It just so happens that all models need the same scale value (1/16th) to be the right size.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I am OK with Java codes, but new to those "constants"

So what value do modders use for those "scale"?

 

0.0625F

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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