Posted February 18, 201510 yr This is hypothetical no code yet but how would I use ore dictionary or a id in a block drop. In my block I'm making it drop percentages of loot and i'm wanting to drop a flans gun. Is there a way to make it drop a ore dictionary item or how would I import the use of his mod id + the name ?
February 18, 201510 yr Author what i'm trying to do is if (world.rand.nextFloat() < 0.5F) drops.add(new ItemStack(OreDictionaryNameGoesHere));
February 18, 201510 yr Author I'm sorry but to explain i've added flans mod to it and i'm trying to get it to drop a ak47 http://pastebin.com/YztMWpmu its only dropping the morphine bottle and not the ak47. I put the GameRegistry.findItem(FlansMod.MODID, "ak47"); in my main class as well if that matters.
February 18, 201510 yr Try remove if (world.rand.nextFloat() < 0.5F) and see if that works. Also: use curled brackets in every if/else/switch/try-catch/etc. block, it reduces confusion when having a wrong indentation Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
February 18, 201510 yr Author Removed the line it might just be how flans works items in content packs this is my current code @Override public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune) { ArrayList<ItemStack> drops = new ArrayList<ItemStack>(); drops.add(new ItemStack(Main.ak47, world.rand.nextInt(3) + 1)); drops.add(new ItemStack(Main.morphinebottle, world.rand.nextInt(2) + 1)); drops.add(new ItemStack(Main.ak47)); return drops;
February 18, 201510 yr Author do you want the whole class? the only lines pertaining to the block are GameRegistry.findItem(FlansMod.MODID, "ak47"); GameRegistry.registerBlock(industrialloot = new IndustrialSpawner("crate", Material.wood), "crate");
February 18, 201510 yr Author I was testing if I could reference the item if I had his src files since it was going to be a closed non public mod but heres the full class http://pastebin.com/uNn1aXHX
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