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Posted

This is hypothetical no code yet but how would I use ore dictionary or a id in a block drop. In my block I'm making it drop percentages of loot and i'm wanting to drop a flans gun. Is there a way to make it drop a ore dictionary item or how would I import the use of his mod id + the name ?

  • Author

what i'm trying to do is

 

 

if (world.rand.nextFloat() < 0.5F)

drops.add(new ItemStack(OreDictionaryNameGoesHere));

 

  • Author

I'm sorry but to explain i've added flans mod to it and i'm trying to get it to drop a ak47

 

http://pastebin.com/YztMWpmu its only dropping the morphine bottle and not the ak47.

 

I put the GameRegistry.findItem(FlansMod.MODID, "ak47"); in my main class as well if that matters.

Try remove

if (world.rand.nextFloat() < 0.5F)

and see if that works.

Also: use curled brackets in every if/else/switch/try-catch/etc. block, it reduces confusion when having a wrong indentation

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Removed the line it might just be how flans works items in content packs :S

 

this is my current code

@Override

public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune) {

ArrayList<ItemStack> drops = new ArrayList<ItemStack>();

drops.add(new ItemStack(Main.ak47, world.rand.nextInt(3) + 1));

drops.add(new ItemStack(Main.morphinebottle, world.rand.nextInt(2) + 1));

drops.add(new ItemStack(Main.ak47));

return drops;

  • Author

do you want the whole class?

 

the only lines pertaining to the block are

GameRegistry.findItem(FlansMod.MODID, "ak47");

GameRegistry.registerBlock(industrialloot = new IndustrialSpawner("crate", Material.wood), "crate");

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