Posted February 18, 201510 yr I have a method drawing a square with an animated water texture and I've been trying to change the colour of it with the method: Tessellator.instance.setColorOpaque(r, g, b); This works, however it simply takes away the colors from the original texture, so it comes out very dark. Is there a way to increase the brightness/lightness of the texture so it doesn't look awful? Or a different way of recolouring the texture? EDIT: I tried making use of the Tessellator.instance.setBrightness() method, but it doesn't appear to do anything. Am I just using it wrong?
February 19, 201510 yr Hi Best thing to do is to make the original texture grey scale i.e. shades of white. If your original texture is blue and you are trying to change it to red, you are really going to struggle. It is possible using rendering & shader tricks to change the hue (convert your blue to grey scale and then to red) but changing the source texture is a hundred times easier. -TGG
February 19, 201510 yr Author I did think of that at first, but I'd like to use vanilla textures, wherever possible, mainly due to texturepack support. These rendering and shader tricks you speak of is what I'm after here.
February 20, 201510 yr Blending with white image would brighten up the image. (Of course it would reduce fluctuation) I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
February 21, 201510 yr Just make a texture with white image, and blend. (I assume that you know how to blend) I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
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