Posted October 19, 201212 yr Anyone know of a way i can either; 1. Make the EntityPlayer class breathe underwater without editing base classes. or 2. Make a helmet (armor) spawn with respiration and have it count towards the entityplayer being able to breathe underwater without editing base classes. i know it might be much to ask, but maybe to some people out there there is an easy solution to either of these.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.