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[1.7.10] Custom fluid with material lava that flowing very slowy


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Posted

Here my fluid code.

 

 

package stevekung.mods.moreplanets.planets.siriusb.blocks;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.util.IIcon;

import net.minecraft.world.World;

import net.minecraftforge.fluids.BlockFluidClassic;

import stevekung.mods.moreplanets.core.MorePlanetCore;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class BlockFluidSiriusLava extends BlockFluidClassic

{

@SideOnly(Side.CLIENT)

IIcon stillIcon;

@SideOnly(Side.CLIENT)

IIcon flowingIcon;

 

public BlockFluidSiriusLava(String name)

{

super(SiriusBBlocks.test, Material.lava);

this.setRenderPass(1);

this.setQuantaPerBlock(4);

this.setBlockName(name);

}

///setblock ~ ~ ~ MorePlanet:test

@Override

@SideOnly(Side.CLIENT)

public void randomDisplayTick(World world, int x, int y, int z, Random rand)

{

super.randomDisplayTick(world, x, y, z, rand);

 

if (this.blockMaterial == Material.lava && world.getBlock(x, y + 1, z).getMaterial() == Material.air && !world.getBlock(x, y + 1, z).isOpaqueCube())

{

if (rand.nextInt(100) == 0)

{

double d5 = x + rand.nextFloat();

double d6 = y + this.maxY;

double d7 = z + rand.nextFloat();

MorePlanetCore.proxy.spawnParticle("siriusLava", d5, d6, d7);

world.playSound(d5, d6, d7, "liquid.lavapop", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);

}

if (rand.nextInt(200) == 0)

{

world.playSound(x, y, z, "liquid.lava", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);

}

}

if (rand.nextInt(10) == 0 && World.doesBlockHaveSolidTopSurface(world, x, y - 1, z) && !world.getBlock(x, y - 2, z).getMaterial().blocksMovement())

{

double d5 = x + rand.nextFloat();

double d6 = y - 1.05D;

double d7 = z + rand.nextFloat();

MorePlanetCore.proxy.spawnParticle("siriusLavaDrip", d5, d6, d7);

}

}

 

@Override

public void onBlockAdded(World world, int x, int y, int z)

{

this.updateBlockState(world, x, y, z);

}

 

@Override

public void onNeighborBlockChange(World world, int x, int y, int z, Block block)

{

this.updateBlockState(world, x, y, z);

}

 

private void updateBlockState(World world, int x, int y, int z)

{

if (world.getBlock(x, y, z) == this)

{

boolean flag = false;

 

if (flag || world.getBlock(x, y, z - 1).getMaterial() == Material.water)

{

flag = true;

}

if (flag || world.getBlock(x, y, z + 1).getMaterial() == Material.water)

{

flag = true;

}

if (flag || world.getBlock(x - 1, y, z).getMaterial() == Material.water)

{

flag = true;

}

if (flag || world.getBlock(x + 1, y, z).getMaterial() == Material.water)

{

flag = true;

}

if (flag || world.getBlock(x, y + 1, z).getMaterial() == Material.water)

{

flag = true;

}

if (flag)

{

int meta = world.getBlockMetadata(x, y, z);

 

if (meta == 0)

{

world.setBlock(x, y, z, SiriusBBlocks.sirius_obsidian);

}

else if (meta <= 7)

{

world.setBlock(x, y, z, SiriusBBlocks.sirius_b_block, 3, 3);

}

world.playSoundEffect(x + 0.5F, y + 0.5F, z + 0.5F, "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);

 

for (int i = 0; i < 8; i++)

{

world.spawnParticle("largesmoke", x + Math.random(), y + 1.2D, z + Math.random(), 0.0D, 0.0D, 0.0D);

}

}

}

}

 

/*@Override

public void updateTick(World world, int x, int y, int z, Random rand)

{

super.updateTick(world, x, y, z, rand);

 

if (this.getMaterial(world, x, y - 1, z))

{

if (this.blockMaterial == Material.lava && world.getBlock(x, y - 1, z).getMaterial() == Material.water)

{

world.setBlock(x, y - 1, z, SiriusBBlocks.sirius_b_block, 2, 3);

world.playSoundEffect(x + 0.5F, y + 0.5F, z + 0.5F, "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);

 

for (int i = 0; i < 8; ++i)

{

world.spawnParticle("largesmoke", x + Math.random(), y + 1.2D, z + Math.random(), 0.0D, 0.0D, 0.0D);

}

return;

}

}

}

 

private boolean getMaterial(World world, int x, int y, int z)

{

Material localMaterial = world.getBlock(x, y, z).getMaterial();

 

if (localMaterial == this.blockMaterial)

{

return false;

}

if (localMaterial == Material.lava)

{

return false;

}

return !this.displace(world, x, y, z);

}

 

private boolean displace(World world, int x, int y, int z)

{

Block localBlock = world.getBlock(x, y, z);

 

if (localBlock == Blocks.wooden_door || localBlock == Blocks.iron_door || localBlock == Blocks.standing_sign || localBlock == Blocks.ladder || localBlock == Blocks.reeds)

{

return true;

}

if (localBlock.getMaterial() == Material.portal)

{

return true;

}

return localBlock.getMaterial().blocksMovement();

}*/

 

@Override

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister iconRegister)

{

this.stillIcon = iconRegister.registerIcon("fronos:mineral_water_still");

this.flowingIcon = iconRegister.registerIcon("fronos:mineral_water_flowing");

SiriusBBlocks.test.setFlowingIcon(this.flowingIcon);

SiriusBBlocks.test.setStillIcon(this.stillIcon);

}

 

@Override

@SideOnly(Side.CLIENT)

public IIcon getIcon(int par1, int par2)

{

return par1 != 0 && par1 != 1 ? this.flowingIcon : this.stillIcon;

}

}

 

 

Please help. I want to make new custom lava! T_T

Posted

I already set viscosity to 0. But that doesn't work.

 

public BlockFluidBase(Fluid fluid, Material material) {
    this.tickRate = fluid.viscosity / 200;
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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